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I've got Audiomulch: suggestion , advice ?
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Author I've got Audiomulch: suggestion , advice ?
keetz
Common Wiggler


Joined: 03 Apr 2011
Last Visit: 17 Jun 2013

Posts: 174
Location: Austin

PostPosted: Sun Feb 05, 2012 1:13 pm    Post subject: Reply with quote Add User to Ignore List

ignatius: Thanks for the great summary thumbs up

Starting to get more comfy with audiomulch, about to install the Plogue demo.

It will probably end up being the typical muff's solution: Get both!
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ignatius
Super Deluxe Wiggler


Joined: 23 Dec 2008
Last Visit: 17 Jun 2013

Posts: 6466
Location: oregon

PostPosted: Sun Feb 05, 2012 1:21 pm    Post subject: Reply with quote Add User to Ignore List

shamann wrote:
I suspect Bidule may never reach v1.0. It could have long, long ago.

There's surprisingly little overlap between the two once you dig into them. At least for me, Audiomulch's master timeline and snapshot functions influence my approach to it considerably. Timing and sequencing in Bidule is a lot like a hardware modular, where you start with discreet clocks and sequencers to make things progress.


well put. and me too!

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confusional
Ultra Wiggler


Joined: 28 Apr 2009
Last Visit: 17 Jun 2013

Posts: 798
Location: San Francisco

PostPosted: Mon Feb 06, 2012 12:42 am    Post subject: Reply with quote Add User to Ignore List

ignatius wrote:
i copied and pasted this from another forum/thread from a few days back.. not necessarily a "how do i use it with my modular" answer but is still generally how i use it..

it's easy to turn a computer into a pretty intense DSP box with audiomulch.

I've been using it since V0.9x.. so like 10+ years.. shit.. has it been that long?

anyway - i have used it for just about everything at one time or another... processing, making sampler foddeer, playing live, (worked on a patch for a while that i just had a starting place.. would press play and then just manipulate parameters on the fly.. every set was different), writing entire songs in it.

i've done a lot of songs it..just using it and some VST's. currently i still use it that way but now that numerology (mac only) works as a VST i have a killer midi sequencer i drop in it.. also, reaktor sequencers work well in it. there's just something about audiomulch's interface i really like. it's simple and immediate and i'm not overwhelmed with choices.. plus all the contraptions in it sounds great. i had a very long love affair with the granulator and comb filter.

it's not a complete DAW but if it was all i had to use i could make it work.. it would just be cumbersome for some tasks.

at first it seems pretty limited but it's really capable of so much. once you start patching it just goes places. the metasurface is something else. a very cool interface for control.

there will never be a piano roll midi sequencer type thing in audiomulch. he's said many times it will always remain frequency based.. and made comments like "if you want a piano roll there are plenty of other apps out there to give you that". i'm fine with that mulch will always be geared towards experimentation and i think that's missing for a lot of people.

if anything i'd compare it to Plogue bidule. similar paradigm but bidule offers a lot of different stuff and more advanced midi integration as well as working as plug in.

i use mulch all the time still.. everything i do touches it in some way. here's some links to mulch tunes if anyone is interested. i recommend downloading the demo and checking out the example files for some ideas about what you can do.

tracks 4 and 8 on this are audiomulch only

http://ignatiusmusic.bandcamp.com/album/the-2-eps-lp

this long form ambient release is all audiomulch as well. done in one take to stereo

http://www.outrecords.com/removal_equation.html

most of my tracks on this EP are audiomulch as well

http://ignatiusmusic.bandcamp.com/album/halocline-ep

this is 100% audiomulch (several years old now but whatever)

http://ignatiusmusic.bandcamp.com/al...samer-remaster

this, even older release is all audiomulch as well

http://www.outrecords.com/baggage_handler.html


basically, when i started getting more into it i made a patch that has two sides. one side is 4 drum player.. the other side is 4 loopers. each with it's own 8x8 matrix mixer (i love the matrix mixers). the outputs of the matrix mixers would feed plug ins, mulch FX etc though the first 2 channels of each matrix mixer would be the dry/unprocessed audio from whatever is patched into the matrix mixers.. the outputs of all those things would feed a big ass mixer (though now would feed the multi track recorder then a big ass mixer)

load up samples you want to use in the drum machines.. start with just a few.. i grouped them by type of sound when i can (kicks in one snares in another etc) though some times each one is a little drum kit that is going to get processed).. then i just start jamming.. making patterns.. saving lot's of snapshots on everything as i go... eventually it develops.. add/remove FX etc based on what the track is becoming.. then i get to a place where start automating snapshots.. it becomes just playing with numbers at that point and trying to get interesting changes to happen and find interesting combinations of things.

it can be a little tedious at times but once you get into it you can get into the zone and get a lot done. the danger is that the songs can end up being super long and need editing later.. or they turn into songs which isn't such a bad thing.. it really depends on what kind of music you are making and what your goals are.. i'm doing a lot of dense heavily processed stuff some times which is obvious with my process.

but.. i've heard a lot of things done in mulch that were very pretty, breaky, minimal etc.. uber chopped up amen break type stuff that was done by modulating parameters of the loopers. there are a ot of little tricks you pick up in regards to modulating one simple thing and just knowing the tempo/timing of a loop. you can jump around in it anywhere just by automating the snapshots.

i like to jam with mulch.. add things.. take things away.. drop in an instance of uTonic or reaktor and now numerology which really opens things up in new ways... but you don't have to rely on outside sources... it really is a deceptively simple application on the surface.

edit: re the drums contraption in mulch.. i love it when i have 2 or 3 or 4 of them making up the beat.. then you can shift the patterns of each contraption left or right and come up with interesting variations really quickly.. it's fun when playing live with mulch though sometimes is a little trainwrecky...


Thank you for this post, as well as for turning me on to the above tracks. I just bought your EP. Awesome! nanners
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Babaluma
Manual Gain Rider


Joined: 24 Jan 2008
Last Visit: 17 Jun 2013

Posts: 6817
Location: Milan

PostPosted: Thu Jul 26, 2012 2:21 am    Post subject: Reply with quote Add User to Ignore List

new version 2.2 just released today, has some cool new features, been beta testing it for a few months now!

more info here:

http://www.audiomulch.com/info/whats-new

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moogah
Wiggling with Experience


Joined: 22 Nov 2010
Last Visit: 31 May 2013

Posts: 397

PostPosted: Wed Aug 08, 2012 8:56 am    Post subject: Reply with quote Add User to Ignore List

Loaded this up a couple nights ago along with a ton of other demos (numerology, a shatload of vsts, etc etc). This app was the clear standout of the bunch, really impressed me immediately and kept on impressing me.

Seems like the perfect fit for the computer side of a modular oriented setup. Unlike the DAWs it didn't seem to force itself to be the center of the entire setup. Sounded really good to my ears too.
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Babaluma
Manual Gain Rider


Joined: 24 Jan 2008
Last Visit: 17 Jun 2013

Posts: 6817
Location: Milan

PostPosted: Wed Aug 08, 2012 11:48 am    Post subject: Reply with quote Add User to Ignore List

it's amazing, can't say enough good things about it. definitely very "modular" in its outlook. easy to pick up/simple to start with, but also extremely deep when you get into it. sound quality is basically invisible (i.e it doesn't have one). has been regularly updated for well over ten years. encourages live experimentation. can't fault it!
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Hi5
Super Deluxe Wiggler


Joined: 07 Dec 2008
Last Visit: 17 Jun 2013

Posts: 1888
Location: chicago

PostPosted: Wed Aug 08, 2012 12:11 pm    Post subject: Reply with quote Add User to Ignore List

Wow! This brings back memories. Audiomulch was one of the first apps I started to use back in my laptop days(1998?). Super easy to use and it looks like a bunch of things have been added.

I ended up moving over to Max/MSP for the deeper programability but Audiomulch was also an immediate tool that still provided a modular environment to work in.

Good to see Ross's work is paying off!

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Gribs
Veteran Wiggler


Joined: 10 Jan 2010
Last Visit: 17 Jun 2013

Posts: 721
Location: Woodbury, Minnesota

PostPosted: Thu Aug 09, 2012 5:16 pm    Post subject: Reply with quote Add User to Ignore List

How does AudioMulch compare with Reaktor? Do you find it more immediate and fun? I have Reaktor (as part of Komplete) and like it but avoid doing things myself (programming) because it feels too much like work. There are certainly quite a few awesome ensembles others have developed though - some free and some for sale.
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