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Rival Consoles Stutter Effect
MUFF WIGGLER Forum Index -> Production Techniques  
Author Rival Consoles Stutter Effect
bitbin
Any idea how to achieve this kind of rolling stuttering effect in modular?

Trigger an LFO on to a VCF which slowly slows down?

https://www.youtube.com/watch?v=NuUUOG96OA8

Cheers
M Guinness ftw!
grillo
Send the Lfo into the vcf and / or vca.

Send and envelope to the lfo rate.

Set the envelope with 0 attack and decay to taste.

It’s not easy to get in the sweet spot for the right ‘sweep’ of the lfo rate, but it’s cool. Also nice for sort of expnential rhythms
spacetime
Tried the above without success. Maybe not getting it right:

sine wave LFO out of Batumi into freq of three sisters
clock from pamelas into pip slope (0 attack)
pip slope into batumi reset/sync
nrg242
Gravity button on the Qu-bit pulsar does this.
thoughtless
Thank you for explaining that!
mafgar
I'm pretty sure he's using one of these to do that

https://www.moogmusic.com/products/moogerfoogers/mf-105m-midi-murf
bimbom
Reminds me of things I’ve heard when the touche touch device has been demoed , I’m sure I heard similar from the newer cheaper device..

Maybe using it with filter / mutable instruments stuff .. sorry brain not engaged right now.

Try sonic state touché vids..
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