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Granular euro - godsend, or largely pointless?
 
 
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Author Granular euro - godsend, or largely pointless?
Madrayken
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PostPosted: Wed Jan 12, 2011 6:16 am    Post subject: Granular euro - godsend, or largely pointless? Reply with quote Add User to Ignore List

So, I was thinking about what synthesis types I'm able to do with my little 6U (subtractive, additive, FM, digital, bandpass tuned noise). Like many others, I came to the conclusion that granular would be a really nice addition. I started thinking about the number of grains I'd require, and what controls I'd want.

Then I stopped.

I realised that in the software world, granular synthesis is primarily used to process complex audio input rather than classically 'pure' synthesis; e.g. making drones out of unlikely sources such as speech or guitar riffs.

At this point, I rather lost interest. I don't tend to use my 6U as an audio processor, but as a hardware version of the Sophia VST from Audiobulb. I like all my sounds to originate in my little box, and end there, too (as far as I can manage it).

So - if you knew that a granular processor was coming out - either as a DSP proggy for the Z-DSP, or as a new module - what would *you* do with it? Would you all use it for processing external inputs (and thus require an audio-line-in + preamp)?

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Last edited by Madrayken on Wed Jan 12, 2011 6:59 am; edited 1 time in total
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blz
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PostPosted: Wed Jan 12, 2011 6:38 am    Post subject: Reply with quote Add User to Ignore List

id use it to mess with the following

wave table oscs
flame speaking synth
use it my not yet bought module vocoder


and i havent yet thought of the rest but i feel it would be a welcome friend and seeing as itll have a scan disk built in that shall be helpful

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ping panic
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PostPosted: Wed Jan 12, 2011 6:42 am    Post subject: Reply with quote Add User to Ignore List

I'd really like a granular synth module to exist.
Something like de ADDAC but more complex.

Maybe you haven't tried granite (the vst) but with a few controls you can make weird drones.
About the external audio line in there is a cheap doepfer module which works as an envelope follower too.
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PostPosted: Wed Jan 12, 2011 7:08 am    Post subject: Reply with quote Add User to Ignore List

Scott/Harvestman has been working on a granular module for quite sometime... should be interesting. I hope he gets it out during 2011.
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PostPosted: Wed Jan 12, 2011 7:34 am    Post subject: Reply with quote Add User to Ignore List

I'm waiting for The Harvestman take on granular synthesis, I'm pretty sure it's going to be great.

What would I do with a granular module ?
Audio processing indeed, granular delays and stuff...
No pre amp needed, there are dedicated modules for that.

The whole point of making it modular, to me, is the CV control over the different parameters, having envelopes controling grain length, LFO randomness, audio rate modulations, granularization of CVs... This can be so powerful...

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PostPosted: Wed Jan 12, 2011 7:42 am    Post subject: Reply with quote Add User to Ignore List

Yes


Ideally, I'd love a sampling granular synth, basically a 16bit Tyme Sefari running through a moderately powerful granular processor. Oh, and with an SD card reader.

I'm really hoping the Harvestman grainer, when it does surface, has smooth antialiasing/shaping, for that amorphous grain cloud thing.

For me (being largely uninterested in "vintage analogue"-type sounds, modular granular is kind of a holy grail.

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Monobass
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PostPosted: Wed Jan 12, 2011 9:15 am    Post subject: Reply with quote Add User to Ignore List

I'm much more interested in granular processing rather than pure synthesis.
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Red Electric Rainbow
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PostPosted: Wed Jan 12, 2011 9:48 am    Post subject: Reply with quote Add User to Ignore List

nrdvrgr wrote:
Scott/Harvestman has been working on a granular module for quite sometime... should be interesting. I hope he gets it out during 2011.


That sounds like good news to me.

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PostPosted: Wed Jan 12, 2011 9:52 am    Post subject: Reply with quote Add User to Ignore List

Check this out:
http://code.google.com/p/tinkerit/wiki/Auduino
Auduino is an Arduino based granular "noise maker". The code is pretty simple, and with a little creativity, one should be able to put it under voltage control.
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PostPosted: Wed Jan 12, 2011 10:37 am    Post subject: Reply with quote Add User to Ignore List

well, it's always a processor/modifier, innit? you need some inputsignal to 'granulate' or chop into small pieces. you change/process those and then you re-order them .... but for your perception it makes a lot of difference how large these chunks are. anything on a wavelenght timescale is perceived as timbre/sound. you notice it as a 'roughing up' of your inputsignal. imagine a sine chopped into a dozen or so pieces and re-assembled .... you can get some aspect of that by modulating your wave with noise.
if the chunks get larger it becomes softer in tone (provided you eleminate any clicks on the seams) and you get phasing/reverb type effects. with larger chunks (in the seconds range) the effect becomes structural: complete notes may be moved around and your melody/rhythm will come out as if played differently. this is also called 'shuffling'
so there are 3 ranges which require different amounts of memory. the zdsp has very little memory onboard so you'll be limited to the first 2 effects .... and only on a very 'local scale': the chunks you can reorder are all taken in a short time. not much variation is possible. i don't think this will produce too interesting results. these processes work well if you can take your chunks from a large 'sample' of the input. maybe even your whole piece: several minutes range ....
the shuffling effect could be quite easily done in pretty much any modern digital delay. it's just that yer avarage musician doesn't like it so the maimstream companies are not interested in programming it. i made my own process using several delays and fading/cross-feedbacking between/among them. digitech timebender is helpfull here ...

soooo long story short: what i want is long memory and clever programming hihi all the knowledge/technology is there. it's not a warpdrive .... but as always any manufacturer would need to shift at least a few hunderd units to cover the development costs .... no-one took the plunge yet ....

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PostPosted: Wed Jan 12, 2011 12:08 pm    Post subject: Reply with quote Add User to Ignore List

felixer wrote:
soooo long story short: what i want is long memory and clever programming hihi


thumbs up thumbs up

I want to be able to do that thing where you can turn some gnarly noise burst into a beautiful evolving smooth drone.
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PostPosted: Wed Feb 15, 2012 7:23 am    Post subject: Reply with quote Add User to Ignore List

Monobass wrote:
felixer wrote:
soooo long story short: what i want is long memory and clever programming hihi


thumbs up thumbs up

I want to be able to do that thing where you can turn some gnarly noise burst into a beautiful evolving smooth drone.


I want this too! Whats the news anyone?

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PostPosted: Wed Feb 15, 2012 7:47 am    Post subject: Reply with quote Add User to Ignore List

i use my voice and electro-acoustic piezo type instruments a lot with phonogene. a granular thingy would be nice.

i'm beginning now to get good results using the a192 to control the M4L Granulator.

the a192 and midi programming is a pain, but my point is having the Granulator dance with events in my synth is quite more interesting to me then simply sitting at M4L.

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iL
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PostPosted: Wed Feb 15, 2012 8:39 am    Post subject: Reply with quote Add User to Ignore List

granular synthesis. this makes me think back the days when i used the hyperprism sound utility on mac.

and producing kind of granular things with sample offset in soundtracker

modern granular synthesis lacks sometimes of bad algorthm.

but i dont know really for what to use granular synthesis in a euro, yes maybe for soundprocessing! like play my tapedeck or radio over the euro modulation and get some alien ambient while doing house cleanup.

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PostPosted: Wed Feb 15, 2012 9:04 am    Post subject: Reply with quote Add User to Ignore List

I'd say largely pointless. However, cv into the computer (via Silent Way) to control parameters of a granular synth plugin would be cool.
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PostPosted: Wed Feb 15, 2012 9:07 am    Post subject: Reply with quote Add User to Ignore List

phase ghost wrote:
I'd say largely pointless. However, cv into the computer (via Silent Way) to control parameters of a granular synth plugin would be cool.


Well, this is getting OT Euro, but what good Granulators are being used? Really smooth ones that are Hi Hi Fi? I only know of the Granular EFX in Omnisphere that is really good. All the freeware ones like Granulator, just don't sound as Hi Fi to me on the demos.

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pixelmechanic
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PostPosted: Wed Feb 15, 2012 9:26 am    Post subject: Reply with quote Add User to Ignore List

phase ghost wrote:
I'd say largely pointless. However, cv into the computer (via Silent Way) to control parameters of a granular synth plugin would be cool.


+1

I've written a number of grain engines in MaxMSP which all allow far more subtle and expansive control over the grain parameters than a module is going to allow... not least significantly variable multichannel output
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PostPosted: Wed Feb 15, 2012 9:32 am    Post subject: Reply with quote Add User to Ignore List

I would use a eurorack granular processor if it offered plenty of cv control parameters. I don't use a laptop live so that would be a way of bringing granular synthesis/processing on stage for me.
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PostPosted: Wed Feb 15, 2012 9:33 am    Post subject: Reply with quote Add User to Ignore List

Fragments Generator from Pittsburg:

http://pittsburghmodular.com/fragments-generator/

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PostPosted: Wed Feb 15, 2012 10:51 am    Post subject: Reply with quote Add User to Ignore List

When is Fragments coming out? Soon I hope.
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PostPosted: Wed Feb 15, 2012 11:01 am    Post subject: Reply with quote Add User to Ignore List

Phonogene?
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PostPosted: Wed Feb 15, 2012 2:05 pm    Post subject: Reply with quote Add User to Ignore List

I love grain delays, also having some cv control over jitter also, pitch envelopes of the grains is really nice, would love connecting it up to pp+brains with the pp modulations controlling different resynthesis parameters and also a rené to control a 1/voct pitch transpose input.

And about the "there's no point in having one because you can do it on a computer"... Sell your modular. You can do all of it on a computer.

But seriously... I think it's what won't come to mind until I work with a modular granular processor for a while that'll be really interesting.

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PostPosted: Wed Feb 15, 2012 3:06 pm    Post subject: Reply with quote Add User to Ignore List

Veqtor wrote:
And about the "there's no point in having one because you can do it on a computer"... Sell your modular. You can do all of it on a computer.


Perfectly put.

Having CV control, modular levels, the ability to process CV (now wouldn't that be cool?) all would be nifty. Also pretty expensive, I'm betting.

The Phonogene can make some sort of granular sounds, but it's not doing the same thing as a true granular processor, I think. Not being much of a computer user when it comes to music, I could be quite wrong.
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PostPosted: Wed Feb 15, 2012 3:08 pm    Post subject: Reply with quote Add User to Ignore List

Veqtor wrote:
Sell your modular. You can do all of it on a computer.


Actually, I've just trimmed down from 15u to 6u so that I can focus more on integrating the things that I love about working with Max with the things that I love about (whats left of) my modular.

Over time I've learned how to get pretty close to the instability and sweet-spot-ness of my modular with Max (and also with my MicroMod), and there's just some stuff that I like to be able to do live that I can't conveniently do with a modular... and a serious amount of granular streams is one of them
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PostPosted: Wed Feb 15, 2012 3:26 pm    Post subject: Reply with quote Add User to Ignore List

I hope the mobile device version of PD will be offered on the Raspberry Pi.... that could open up a very modular friendly world of high quality/voice computer granulation.
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PostPosted: Wed Feb 15, 2012 4:49 pm    Post subject: Reply with quote Add User to Ignore List

I'm quite fond of the idea of having an actual modular. I could never replace it with a computer. Perhaps it is that I work with computers all the time and want to get away from them when I create. There's something about a computer screen that kind of makes it not-leisure anymore for me. I went from reaktor to REAL modulars so... I'm never going back. w00t
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PostPosted: Wed Feb 15, 2012 4:54 pm    Post subject: Reply with quote Add User to Ignore List

yeah me too.. although If I could easily encapsulate a PD or Max patch into a standalone module that would be awesome...
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PostPosted: Wed Feb 15, 2012 11:39 pm    Post subject: Reply with quote Add User to Ignore List

Andrino and Max?

I'm still a bit naive about all these open source programs. It all seems a bit too geeky for me. I'm researching the whole idea but it seems like a bottomless pit of research. How far does one go before they can use it for compositions?

Granular effects just take me to outer space. I have to have it in my music, there is no doubt.

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PostPosted: Thu Feb 16, 2012 12:00 am    Post subject: Reply with quote Add User to Ignore List

The Fragment Generator is not really granular in the way people are discussing, as in chopping up bits of digital audio. I just got a Tyme Sefari a couple of days ago and am having a lot of fun with it. I know it's not granular either, but it is letting me crudely shuffle and scan through small 8 bit audio samples. The Max 4 Live instrument Granulator is the shit, I doubt we'll see anything that huge in a module any time soon. I'd love something between those 2 extremes at some point for sure!

DGTom (the designer) describes the Fragment Generator:

I could call it a VC Electro Boogie Tom Fill module. . . but I don't think that will help much

its not digital but it can sound very digital.

it isn't a filter, tho it _contains filters_

it's more indebted to the Polyrhythmophone than the 258, but, has more in comman with the TR 808 than either of those.

it is, indeed, a PITA to explain without getting bogged down in technicals, but I'll do my best.

Its a 'voice module' that has VC over Frequency, Amplitude & Timbre built around 3 high Q (ringing) filters which we've called "fragments"

How often, how loudly, at which frequency & at which relative position each fragment 'rings' makes up the sound at any given moment in time.

It can sound like a 500bpm electro breakbeat, like the secret attic offspring of granulab & a CZ-101, make throaty, resonant filter sweepy sounds & insane subsonic, almost DC 'is this shit even on' speaker wobbling waveforms.

its my attempt at Marvel Comics "WHAT IF. . . Granular Synthesis Was Analogue!!?!?!" & is best used while wearing a cape with your undies on the outside of your pants for that very reason!

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PostPosted: Thu Feb 16, 2012 2:55 am    Post subject: Reply with quote Add User to Ignore List

Drumdrumdrumdrum wrote:
Andrino and Max?

I'm still a bit naive about all these open source programs. It all seems a bit too geeky for me. I'm researching the whole idea but it seems like a bottomless pit of research. How far does one go before they can use it for compositions?


Max, it was about 1-2 hours for me, Arduino maybe more like a day.

How far did you have to go with a modular synth before you used it for a composition?

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PostPosted: Thu Feb 16, 2012 11:14 am    Post subject: Reply with quote Add User to Ignore List

if i have time i'll put together some sort of granular patch this weekend. though i'll be "cheating" as i'll be using my es3 & PD to provide the grain envelopes and CVs with random deviation. i only have enough modules to do 2 or 3 grains at once (3vcas, 3 vcos), but enough to be somewhat interesting....
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PostPosted: Fri Feb 17, 2012 2:49 am    Post subject: Reply with quote Add User to Ignore List

Drumdrumdrumdrum wrote:
phase ghost wrote:
I'd say largely pointless. However, cv into the computer (via Silent Way) to control parameters of a granular synth plugin would be cool.


Well, this is getting OT Euro, but what good Granulators are being used? Really smooth ones that are Hi Hi Fi? I only know of the Granular EFX in Omnisphere that is really good. All the freeware ones like Granulator, just don't sound as Hi Fi to me on the demos.


I used to use the Martin Brinkmann's reaktor ensemble Grainstates all the time, and it's quite good. Another good is White Grains, although it's harder to control. I've also just started using Camel Audio's Alchemy synth for granular stuff, and it is amazing. Really high quality, and gives you much more control than the granular function in Omnisphere (as well as the all-important ability to use your own audio material).

-Andreas
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PostPosted: Fri Feb 17, 2012 9:47 am    Post subject: Reply with quote Add User to Ignore List

Why have I not heard about Alchemy before now? That is one slick VST! Im particularly interested in using this for resynthesis. They seem like a fun bunch of geek programers too.
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PostPosted: Fri Feb 17, 2012 10:16 am    Post subject: Reply with quote Add User to Ignore List

Reaktor is an amazing program with endless possibilities. Using both modular and reaktor is the best way for me (like for example passing the audio out from my modular to reaktor's granular effects). But I have to agree that watching a computer screen is a little tiresome lolspew
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PostPosted: Fri Feb 17, 2012 10:53 am    Post subject: Reply with quote Add User to Ignore List

Not to dis Reactor, but it always sounds like Reactor....if you know what I mean? Im starting to feel the same about Omnisphere too. Can pick it from a mile away on a movie soundtrack or nature doco.

I agree that a balance between VSTs and modular is the key. But balancing can be very tricky.

If some of these companies like Livid could get some real hands on interfacing between modular and VST then................

MY ASS IS BLEEDING

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PostPosted: Fri Feb 17, 2012 5:44 pm    Post subject: Reply with quote Add User to Ignore List

So, I'm a bit of a noob with this granular stuff. Is it basically just switching little snippets of sound in and out really quickly? For example, say that you've got two sources of audio (say, Bach's "Mass in B Minor" on Channel 1 and the Sex Pistols' "God Save the Queen" on Channel 2) going into a crossfader (like, say, the Intellijel uFade -- TM 2011, All Rights Reserved) which is being controlled by a pulse wave at 1 to 100 Hz. Now, let's say you modulate the pulse width and frequency of the pulse wave. Would this essentially be granular synthesis?
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tomerbe
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PostPosted: Fri Feb 17, 2012 5:56 pm    Post subject: Reply with quote Add User to Ignore List

you are somewhat there.

granular synthesisis a pretty open idea, but usually implies randomization of parameters for each grain, possibility of randomization of grain size and start time. and a variability of grain density, so that you might have 0 to say 32 grains (no real top limit) playing at the same time.

check barry truax's riverrun for an early example



here's a simple granular csound sampling piece i did a while back

[s]http://soundcloud.com/tomerbe/i-can-hear-my-heart-singing[/s]


Last edited by tomerbe on Fri Feb 17, 2012 6:01 pm; edited 1 time in total
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PostPosted: Fri Feb 17, 2012 5:59 pm    Post subject: Reply with quote Add User to Ignore List

Dr. Sketch-n-Etch wrote:
So, I'm a bit of a noob with this granular stuff.

Here's the place to start, http://en.wikipedia.org/wiki/Granular_synthesis

Typically it involves sample granulation, but some fantastic soundscapes can come from using simple single cycle waveforms too. This by nature calls for digital implementation, an analog version w/ sufficient grains seems unlikely.
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PostPosted: Fri Feb 17, 2012 11:16 pm    Post subject: Reply with quote Add User to Ignore List

How could it possibly be pointless? I put modular samples into software granular apps all the time and it sounds bitchin. To be able to do it on the modular with CV control would be amazing.

A simple sine sample can get really crazy, it doesnt have to be a complex audio source to get really complex results.

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PostPosted: Sat Feb 18, 2012 1:18 am    Post subject: Reply with quote Add User to Ignore List

Drumdrumdrumdrum wrote:
Why have I not heard about Alchemy before now? That is one slick VST! Im particularly interested in using this for resynthesis. They seem like a fun bunch of geek programers too.


Then there's also of course Steinberg's upcoming Padshop, which looks like it has a ton of control and functionality, but unfortunately (as far as I can tell) no way to use your own audio samples (yet?).


http://createdigitalmusic.com/2012/02/steinberg-padshop-coming-soon-gr anular-synthesis-for-the-rest-of-us-handy-intro-video-explains/
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PostPosted: Sat Feb 18, 2012 1:52 am    Post subject: Reply with quote Add User to Ignore List

I've been exploring granular synthesis software for almost a year now... in addition to the Reaktor ensembles, here are a couple of applications that I recommend.

In particular, Density ( http://www.densitygs.com/ ). This comes as a standalone application or in Max4Live versions. It is a very powerful application that can morph between different "snapshots" of grain parameters, has built in reverb, compression, and a multi-band filter equalizer.

Audiomulch ( http://www.audiomulch.com/ ) has a number of granular synthesis tools in its library of contraptions.

I'm new to the modular world (trying to figure out just what my first configuration will be...), but I wonder just how analog a modular granular synth could be... it would have to handle an awful lot of data.

When you combine granular audio and video... well, it is out of this world... see:

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PostPosted: Sat Mar 03, 2012 10:35 pm    Post subject: Reply with quote Add User to Ignore List

here's my attempt to do granular synth on my modular - this is fairly minimal, just two vcos through two vcas. think i'll try to expand on this....

grain envelopes and pitches are generated by PD and sent through the ES-3

https://vimeo.com/37874001
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PostPosted: Sat Mar 03, 2012 10:49 pm    Post subject: Reply with quote Add User to Ignore List

Dr. Sketch-n-Etch wrote:
So, I'm a bit of a noob with this granular stuff. Is it basically just switching little snippets of sound in and out really quickly? For example, say that you've got two sources of audio (say, Bach's "Mass in B Minor" on Channel 1 and the Sex Pistols' "God Save the Queen" on Channel 2) going into a crossfader (like, say, the Intellijel uFade -- TM 2011, All Rights Reserved) which is being controlled by a pulse wave at 1 to 100 Hz. Now, let's say you modulate the pulse width and frequency of the pulse wave. Would this essentially be granular synthesis?


If that's what granular synthesis is then your new mixer is basically a granular synthesizer. : )
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PostPosted: Sun Mar 04, 2012 1:10 am    Post subject: Reply with quote Add User to Ignore List

ianross wrote:
If that's what granular synthesis is then your new mixer is basically a granular synthesizer. : )

Yes, I guess it is! What I'm curious about is if two (or more) recognizable audio sources are sequenced rapidly, are they still recognizable? Does it sound like two audio sources playing at the same time, or something else entirely? I guess we'll be able to do this kind of experiment with the Mutamix.

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PostPosted: Sun Mar 04, 2012 3:55 am    Post subject: Reply with quote Add User to Ignore List

could you also do this with the Ufade? as in have two sound sources play into it and switch between them at audio rates?
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PostPosted: Sun Mar 04, 2012 9:00 am    Post subject: Reply with quote Add User to Ignore List

ianross wrote:
Dr. Sketch-n-Etch wrote:
So, I'm a bit of a noob with this granular stuff. Is it basically just switching little snippets of sound in and out really quickly? For example, say that you've got two sources of audio (say, Bach's "Mass in B Minor" on Channel 1 and the Sex Pistols' "God Save the Queen" on Channel 2) going into a crossfader (like, say, the Intellijel uFade -- TM 2011, All Rights Reserved) which is being controlled by a pulse wave at 1 to 100 Hz. Now, let's say you modulate the pulse width and frequency of the pulse wave. Would this essentially be granular synthesis?


If that's what granular synthesis is then your new mixer is basically a granular synthesizer. : )


it isn't what Granular Synthesis is at all. Not even close.
To simulate Granular Synthesis in this way you would not necessarily need two soundsources. One is sufficient ( though, depending on the GS program, you can choose to run a number of granular "streams" that are granulating different audiofiles at once : different apps or plugs let you run one, eight or as many as your computer can handle. For the moment lets stick to just one. To simulate GS with a mixer and a record, first you would need to be able to scratch the record with a precision and a speed several orders of magnitude greater than any human, firstly to access the fragments that you want, then to tune them to precise intervals, or randomly, or changing according to waveforms that you are also changing in realtime, then you would need to do this on a vast number of records at once, then be able to change how many records there are. in real time, inhumanly quickly and inhumanly precisely, then you would need to be able to modulate your tens or hundreds of mixer channels with AR times in the milliseconds and AR shapes of incredible precision. Then you would need to do all of this within 'windows' ( from which the grains are drawn randomly, semi-randomly, centre-weighted or whatever) that are changing position and size constantly according to other functions, except when they aren't. Good luck mate ;-). I would advise you,to check out Density GS which is an absolutely fantastic GS app and also exists as an M4L plug, as previously mentioned. It is quite simply phenomenal.
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PostPosted: Sun Mar 04, 2012 10:27 am    Post subject: Reply with quote Add User to Ignore List

radiodread87 wrote:
could you also do this with the Ufade? as in have two sound sources play into it and switch between them at audio rates?


Just trying this with the xfade of the Korgasmatron and it works at a moderate audio rate at least.

Am I right in thinking that the 'modular granular' goal is as simple/difficult as having your vst GS take automation from an input CV?

for example:
'Silent Way CV To OSC translates CV signals (such as those produced by Silent Way CV Input, for example) into OSC messages. These can in turn be used to control all sorts of software and hardware devices.'


edit: woops missed this
phase ghost wrote:
However, cv into the computer (via Silent Way) to control parameters of a granular synth plugin would be cool.


also incorporating something like this http://www.muffwiggler.com/forum/viewtopic.php?t=42417
could make your favourite granular softsynth a physical part of your modular, as long as it can recieve OSC code.
But don't patch actual audio or CV into it, you have to use Expert Sleepers /ADDAC for that so I guess it is a little clumsy.
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PostPosted: Sun Mar 04, 2012 12:19 pm    Post subject: Reply with quote Add User to Ignore List

radiodread87 wrote:
could you also do this with the Ufade? as in have two sound sources play into it and switch between them at audio rates?

Yes. The uFade is perfect for audio-rate switching like this, because the V2164 chip is very fast. If the input signal is attenuated to a lower level (say +/-1V) and then amplified after the crossfader, then it would be even faster.

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PostPosted: Sun Mar 04, 2012 12:25 pm    Post subject: Reply with quote Add User to Ignore List

earlykooka wrote:
it isn't what Granular Synthesis is at all. Not even close. <...snip...>

OK. Based on what you're saying, GS is only possible in the digital domain. That's cool. I'm not really interested in it, personally, but that's just me.

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PostPosted: Sun Mar 04, 2012 12:39 pm    Post subject: Reply with quote Add User to Ignore List

rowman wrote:
Just trying this with the xfade of the Korgasmatron and it works at a moderate audio rate at least.

Warning... Technical language to follow.

According to the datasheet, the slew rate of 2164 is 700 uA/us. Typically, the output is converted through a 30k resistor. Hence, a 10V peak-to-peak signal will require 333 uA of current, and this will take 333/700 ~ 0.5 us = 500 ns. The half-period of a 10 kHz signal is 50,000 ns. Hence, the rise time of a perfect square wave fed at 10 kHz would be 1% of the duty cycle. This means that the 2164 should easily handle audio rate switching of signals at synth voltage levels with little distortion.

Of course, there are other chips in the signal chain which are slower, such as the opamps. The TL07X which converts current from the 2164 to voltage has a slew rate of 13 V/us (typically) with minimums as low as 8V/us, which means that it requires about 1000 ns for a 10-V shift, and this would require 2% of the duty cycle for transitions of a perfect square wave at 10 kHz. This is still pretty fast, as general-purpose opamps go.

This analysis also ignores response time (the time it takes for the chip to realize that it's supposed to do something) which can be about 1 us in both cases. This, again, is a pretty small number in terms of audio-rate modulations.

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PostPosted: Sun Mar 04, 2012 4:08 pm    Post subject: Reply with quote Add User to Ignore List

A112 freeze delay can be fun!
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PostPosted: Sun Mar 04, 2012 5:45 pm    Post subject: Reply with quote Add User to Ignore List

Dr. Sketch-n-Etch wrote:
earlykooka wrote:
it isn't what Granular Synthesis is at all. Not even close. <...snip...>

OK. Based on what you're saying, GS is only possible in the digital domain. That's cool. I'm not really interested in it, personally, but that's just me.


I would say that, at least with current technology, it is only practical in the digital domain, yes. But it is certainly theoretically possible in a ( digital under CV control) Eurorack module.
In fact, as I understand it ( i've only ever played around with one in a shop ) Phonogene is capable of things that are a sort of a subset of what granular synthesis is, but on very, very short soundfiles.

Personally, I would be -extremely- excited about a Eurorack module capable of doing real granular synthesis, but it would have to have some fairly serious audio memory and some fairly serious onboard "CPU" too .

Until then the best bet is probably, as others have suggested, CV to midi control of computer based GS. Density ( and many other Max/MSP based programs/plugs) Reaktor granular ensembles, Riverrun, Granulator etc etc .
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PostPosted: Sun Mar 04, 2012 5:51 pm    Post subject: Reply with quote Add User to Ignore List

earlykooka wrote:
Riverrun


Still my absolute favorite. And it's not overwhelmed with parameters either. I think it would be a great model for granular synthesis in the hardware realm, Euro or otherwise (my needs are otherwise!).

My favorite thing is to drag the sliders in the waveform window to the right, "record enable" and just stream sounds through it in realtime (instead of capturing snapshot loops).


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PostPosted: Thu Mar 08, 2012 4:43 am    Post subject: Reply with quote Add User to Ignore List

Dr. Sketch-n-Etch wrote:
rowman wrote:
Just trying this with the xfade of the Korgasmatron and it works at a moderate audio rate at least.

Warning... Technical language to follow.


Sorry this isn't granular sythesis, but I think it's pretty cool:

So we all love the distorted sines the Korgasmatron can do when you turn up the q-drive, but the post above led me to experiment and discover further wave shaping possibilities. Take output from mix out with crossfade full CW and switch to bipolar, then letting side A oscillate, patch OUT A into XFADE CV and enjoy tone.
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PostPosted: Thu Mar 08, 2012 7:23 am    Post subject: Reply with quote Add User to Ignore List

two phonogene and a fast crossfade should get you into deep granular territory. For that price you could easily get a CV to midi interface and reaktor or max/MSP
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