Qu-Bit Nebulae v2

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Faseen
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Re: Qu-Bit Nebulae v2

Post by Faseen » Tue Feb 18, 2020 4:52 pm

thetechnobear wrote:
Tue Feb 18, 2020 11:24 am
I've released the firmware which removes the glide on v/oct (as far as i can tell ;) )
this also allows you to tune the other smoothing thats done, and 'revert' to original smoothing values
Wow! I just tested your new firmware and it works wonders! I can't hear any glide now, the Nebulae now just changes pitch the same way the oscillators of the synth do. I just can't express how thankfull I am, only because of you I can use it the way I intended to do. Now I will defenitely keep it. Thank you so much!
:hail:

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Re: Qu-Bit Nebulae v2

Post by nuttymad » Tue Feb 18, 2020 9:51 pm

So awesome you were able to fix the glide issue, technobear! Can’t wait to try it out! Thank you!!

My number one gripe with the nebulae is that I can’t for the life of me properly sequence the start position accurately. With cv from a sequencer (or any cv source for that matter), and a trig in the reset, the position is always a little off and never gives me an accurate position. No amount of attenuation, trigger delays, etc. will make this happen for me. Any ideas if this can be fixed, technobear? You’re my only hope. :r2:

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Re: Qu-Bit Nebulae v2

Post by thetechnobear » Wed Feb 19, 2020 6:17 am

Funky40 wrote:
Tue Feb 18, 2020 3:53 pm
"where is the difference between selling a allready developed module ...or selling new to develope modules ?" ....from a buziness standpoint ?
its just that.
the buzz and hype you get from releasing a new module, is far greater than a new firmware with a couple of extra features.
most of the 'hot topics' in the eurorack section sub forum here, are with users fawning over new modules.
(also hardware dev at qubit, i think is different devs from those doing nebulae software - see GitHub log ;))

nuttymad wrote:
Tue Feb 18, 2020 9:51 pm
So awesome you were able to fix the glide issue, technobear! Can’t wait to try it out! Thank you!!

My number one gripe with the nebulae is that I can’t for the life of me properly sequence the start position accurately. With cv from a sequencer (or any cv source for that matter), and a trig in the reset, the position is always a little off and never gives me an accurate position. No amount of attenuation, trigger delays, etc. will make this happen for me. Any ideas if this can be fixed, technobear? You’re my only hope. :r2:
not quite sure i understand....
so you have recorded something, and you are trying to sequence start pos? kind of like playing slices?
what settings are you trying ? how 'close' are you getting?

in particular are you using density = 0, with alt_freeze=1? so you fire a single grain? (overlap = length of grain)

these two things i can think of...
a) try my modified granular instrument - with fixed 'size' , as this is required if your not using single grains.

b) if its working with close 'slices' but not when you jump around, it could be same issue as glide -
if so you might want to alter hybrid-filter coefficient as detailed on my post about update, a value of 0.95 would make it 'hit' the start position quickly.

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Re: Qu-Bit Nebulae v2

Post by thetechnobear » Wed Feb 19, 2020 11:07 am

I've got a fixed version of 'Instrument Tester' on my GitHub if anyone is interested. (see other post)
tested/working on macOS and with current granular looper Instrument.... seems ok


so a couple of questions for 'going forward'.... (no promises being made here ;) )

a) Supercollider - any interest?
Im quite interested in doing this, and I notice that Stefano Catena has already added support for this, and its in the 'development' branch.
basically what I would do is merge this into my firmware... then perhaps create a couple of supercollider patches to demonstrate usage etc.
amount of work, really depends on how 'release ready' this is, and so if I need to do more work on it to get into a state im happy with it ;)

b) Alternative Instruments...
I've noticed there appears to be little appetite for alternative instruments, or at least few discuss them here.
so really my question is... why? are users not interested in using different ways? is there a particular reason?

my hypothesis is:
a) Nebulae has quite a limited UI, and reusing the knobs for functions which do not match their labels is not that attractive.
b) Nebulae is bought by people interested in loopers/recorders/granular synthesis.

if this is true, then perhaps alternative instruments that are in this same area, and so use the knobs in a way that are 'as labelled' are possibly interesting?

examples:

- I could easily release clouds in this format, as I produced the PureData Clouds external... and I can package this so its an easy (one click) install with my latest firmware - being a 'similar' module, the knobs would pretty much be as labelled.

- variations on granular looper (factory)
we cannot really just add features to the existing granular looper, since its UI is already basically 'at capacity'', and I personally don't like having lots of cryptic button presses. also as a developer the csound code is complex, because its trying to be many different things at the same time.
I think this approach is a mistake! as we have a perfectly good way to switch instruments.
so I'm thinking rather than trying to cram functionality into the existing patch, rather breaking the patch up into smaller instruments that are a bit more focused.... e.g. don't have both the vocoded loop and granular, and live and recording, rather have these as separate patches.

this will achieve two things
a) simpler code
the patch does one thing, rather than try to attempt many = less exceptions, and quirks
b) simplifies UI and free up controls
if we want to add new functionality, we need some space in the UI to add control for this.


I recognise that mosts users would prefer everything to be available in one 'mega patch' (and of course factory granular looper will still be there !), but I just don't see that as the way forward... Im thinking simpler , focused, specialised patches - might open up some interesting avenues of exploration

thoughts?



note: Ive not quite decided, if I want to write alternative instruments in csound, pure data or supercollider.
I've more experience in pure data/sc, but tweaking of existing granular stuff might be easier in csound - as it has a starting point.

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Re: Qu-Bit Nebulae v2

Post by scragz » Wed Feb 19, 2020 11:21 am

thetechnobear wrote:
Wed Feb 19, 2020 11:07 am
b) Alternative Instruments...
I've noticed there appears to be little appetite for alternative instruments, or at least few discuss them here.
so really my question is... why? are users not interested in using different ways? is there a particular reason?
My reason for not bothering with the alternate instruments was about 10 pages back somebody tested all of them to reveal most not working and potentially bricking the device:
Squarewave Fellowship wrote:
Thu Jun 06, 2019 5:47 pm
INSTR
bowed drone - not working
comb warp - watery noises that can be done with the granular inst
drip water - random drips, not very controllable, not very drip like
fm grit - not working
four osc - it's four oscs which are a bit yucky
fractul crust - filtered noise. this one is _almost_ nice... but not really.
gendyn - mosquito noises. unusably horrible.
marimba - not working
morphing fm - like 4 oscs
plucked patterns - not working?
plucked - bricks device
vibes - not working
vinyl dust - not working
wave terrain - can't remember now, I stopped making notes in my sadness
wave trauma - dunno. not working?

PD
durm - err, four 8bit drum hits, which are mysteriously and inconsistently controlled. crashes a bit for me too.
plasma membrane - a kind of hyper fm squeal/boom machine. this one is ok.
rhythmic chords - only four chord shapes? weird. a pseudo filter on the chord. no real control of the chord tone.
But also the knobs not making much sense with anything else is definitely a turnoff. I mostly bought it for the granular sampler so that's all I really care about.
thetechnobear wrote:
Wed Feb 19, 2020 11:07 am
- I could easily release clouds in this format, as I produced the PureData Clouds external... and I can package this so its an easy (one click) install with my latest firmware - being a 'similar' module, the knobs would pretty much be as labelled.
Now this would be awesome! Someone on reddit was asking about this a while back and I know there used to be a Clouds instrument for Neb1 but I couldn't find it any longer when I looked. Would really like to have this as an option again since I sold my Clouds ages ago.

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Re: Qu-Bit Nebulae v2

Post by thetechnobear » Wed Feb 19, 2020 11:54 am

hmm, I'll perhaps test/fix some of the those alternative,
though in fairness, those comments look pretty 'unfair', and with comments like that are bound to put off others trying!

the idea that you can some how 'brick' the nebulae with an alternative instrument is nonsense.
(at worst, you just need to reset the booting instrument)

clouds - someone release for Neb2, using MY pd external ;) ... but it was hard at that time for end users to get externals onto the nebulae, so this probably put many off... I can package things better, and also now the web interface on my firmware makes it easy to copy across externals.

the main idea of my firmware release, was to other release instruments... and overcome the limitations of the usb install process (which is pretty limited)

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Re: Qu-Bit Nebulae v2

Post by yrn1 » Wed Feb 19, 2020 12:16 pm

About b). I make quite some, both in csound and PD, but they are all very specific for the task I have at hand. Nothing suitable for general release. And indeed the knobs having the wrong labels is very confusing in this case.
I actually got an ER-301, which suits my purpose better, and I actually like it more to have no knobs at all instead of having wrong labels, but maybe I’m just weird.

I would like supercollider support very much though, since it is just a way better programming model than csound or pd.

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Re: Qu-Bit Nebulae v2

Post by Funky40 » Wed Feb 19, 2020 1:43 pm

sorry for the OT ! i´m donne now.

thetechnobear wrote:
Wed Feb 19, 2020 6:17 am
the buzz and hype you get from releasing a new module, is far greater than a new firmware with a couple of extra features.
most of the 'hot topics' in the eurorack section sub forum here, are with users fawning over new modules.
(also hardware dev at qubit, i think is different devs from those doing nebulae software - see GitHub log ;))
I see and understand that point.
Guess my point was coming from the opposite direction somehow:
Since the situation is as beeing described by you,
would it be even more recommended from a biz related standpoint ......and also wished by us, the happy users of the NEB2,
that the Manufacturer would care for his Baby which is great in fact.....but still could grow a bit.

from a creative working standpoint do i totally understand when a manufacturer also much wants to enjoy his work,
and heading for new stuff, trying to bring other/new ideas into reality is personally allways a very rewarding thing.
For sale / reduced prices ( swiss (we are NON-EU)/ in case it makes sense_ EU/WW)(CHF +- = $):
lowered prices: Dotcom Q960: 650.- / Q119: 420 / ( i also have one or much likely two 19" Frames)
ATV A-Frame incl. Accu and Bag: 830.-, like new, quasi unused.

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Re: Qu-Bit Nebulae v2

Post by thetechnobear » Wed Feb 19, 2020 1:50 pm

Funky40 wrote:
Wed Feb 19, 2020 1:43 pm
s
Guess my point was coming from the opposite direction somehow:
Since the situation is as beeing described by you,
would it be even more recommended from a biz related standpoint ......and also wished by us, the happy users of the NEB2,
that the Manufacturer would care for his Baby which is great in fact.....but still could grow a bit.

from a creative working standpoint do i totally understand when a manufacturer also much wants to enjoy his work,
and heading for new stuff, trying to bring other/new ideas into reality is personally allways a very rewarding thing.
for sure :)


-----------------------------------------------------------------------------------------------------------------

ok, so been thru all the current alternative instruments (at least on the instr tester) and they all work...
I guess I'll chuck them on the Neb2 to check, but no reason for them not to work there too.
not sure if they have been updated since last checked.
one thing I did notice for many listed as 'not working', you have to have 'record' enabled - it's kind of working as a mute switch.


you can find latest versions here

(I also updated instrument tester to have record check box, and update these alt instrument to work with it)

all the csound ones are pretty simple patches, so they are not 'earth shattering' , but we could look at this in a positive way.
due to their simplicity, even beginners (to csound) could take a look at and modify, extend and improve them.
they would be a good place to start learning csound in a modular environment :)

yrn1 wrote:
Wed Feb 19, 2020 12:16 pm
About b). I make quite some, both in csound and PD, but they are all very specific for the task I have at hand. Nothing suitable for general release. And indeed the knobs having the wrong labels is very confusing in this case.
Thats a shame - I do quite a bit with other open source projects, and the nice thing about them is the sense of 'community'.
take the organelle as an example, not only is there a lot of patch sharing going on, but also beginners who are unfamiliar with patching are helped and encouraged - this has create a huge number of interesting patches from quite a few different people - spanning many different fields of interest..

I actually got an ER-301, which suits my purpose better, and I actually like it more to have no knobs at all instead of having wrong labels, but maybe I’m just weird.
nah, id hate that ... hands on control is massively important to me...
though I will say I like encoders more than pots, and I think oled displays are very useful for multifunctional modules - they help you with 'context' - see what I recently done with Orac on the Terminal Tedium in DIY section ;)

I would like supercollider support very much though, since it is just a way better programming model than csound or pd.
supercollider, I wouldn't say it's better as such esp. for beginners (pd rocks there) , but I admit I do prefer it.
k, I'll merge it in, and see what it looks like

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Re: Qu-Bit Nebulae v2

Post by yrn1 » Wed Feb 19, 2020 2:00 pm

thetechnobear wrote:
Wed Feb 19, 2020 1:50 pm
Thats a shame - I do quite a bit with other open source projects, and the nice thing about them is the sense of 'community'.
You’re right. I’ll share some of the more usable ones soon...
nah, id hate that ... hands on control is massively important to me...
Sure, I have unlabeled knobs connected to the ER-301 for hands-on control too. Just no wrong labels :-)

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Re: Qu-Bit Nebulae v2

Post by thetechnobear » Wed Feb 19, 2020 3:35 pm

yrn1 wrote:
Wed Feb 19, 2020 2:00 pm
Sure, I have unlabeled knobs connected to the ER-301 for hands-on control too. Just no wrong labels :-)
yeah, not sure unlabelled are any better than mis-labelled ... the knobs on my bela salt are not labelled ;)
issue is with multifunctional modules - the knobs mean something different depending on your patches - oh well, it is what it is...

------------------------------------------------------
fortunately, not an issue for my latest release ;)

Clds for Nebulae - basically the knobs do what you'd expect...
details on the alternative software post, you'll need my firmware to install.
enjoy!

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Re: Qu-Bit Nebulae v2

Post by danishchairs » Wed Feb 19, 2020 8:31 pm

scragz wrote:
Wed Feb 19, 2020 11:21 am
thetechnobear wrote:
Wed Feb 19, 2020 11:07 am
b) Alternative Instruments...
I've noticed there appears to be little appetite for alternative instruments, or at least few discuss them here.
so really my question is... why? are users not interested in using different ways? is there a particular reason?
My reason for not bothering with the alternate instruments was about 10 pages back somebody tested all of them to reveal most not working and potentially bricking the device:
Squarewave Fellowship wrote:
Thu Jun 06, 2019 5:47 pm
INSTR
bowed drone - not working
comb warp - watery noises that can be done with the granular inst
drip water - random drips, not very controllable, not very drip like
fm grit - not working
four osc - it's four oscs which are a bit yucky
fractul crust - filtered noise. this one is _almost_ nice... but not really.
gendyn - mosquito noises. unusably horrible.
marimba - not working
morphing fm - like 4 oscs
plucked patterns - not working?
plucked - bricks device
vibes - not working
vinyl dust - not working
wave terrain - can't remember now, I stopped making notes in my sadness
wave trauma - dunno. not working?

PD
durm - err, four 8bit drum hits, which are mysteriously and inconsistently controlled. crashes a bit for me too.
plasma membrane - a kind of hyper fm squeal/boom machine. this one is ok.
rhythmic chords - only four chord shapes? weird. a pseudo filter on the chord. no real control of the chord tone.
But also the knobs not making much sense with anything else is definitely a turnoff. I mostly bought it for the granular sampler so that's all I really care about.
The instruments that Squarewave Fellowship tested were all originally written for the Neb1, not the Neb2. I’m not sure why Qu-Bit put them up on their GitHub for the Neb2. When I tested some of them months ago, some were not very good/useful, and some didn’t work. Unless things have changed since then, I agree with Squarewave Fellowship’s assessment.

On the other hand, I’ve written and shared some alt instruments for the Neb2 that others have asked for. So far, they’ve been quite robust, especially when used with the firmware I’ve written. I hope you’ll give them a try:

- One separates the start function from the size function.

- One swaps the file selection function (a button) with the window function (a knob and cv), allowing you to choose any of your files by cv.

- One swaps the window function for the window-alt function, allowing you to more easily choose grain masking (or muting) via cv.

Check them out at the link in my signature below!

Sound precedes music | Instruments for Neb2 module


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Re: Qu-Bit Nebulae v2

Post by _lampshade_ » Wed Feb 19, 2020 8:42 pm

do any of these alternate firmwares or instruments have updates or changes to the looper recording mode? thats the one functionality that i was really looking forward to using on Neb2 that is unusably glitchy for me.

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Re: Qu-Bit Nebulae v2

Post by nuttymad » Wed Feb 19, 2020 9:11 pm

thetechnobear wrote:
Wed Feb 19, 2020 6:17 am
nuttymad wrote:
Tue Feb 18, 2020 9:51 pm
So awesome you were able to fix the glide issue, technobear! Can’t wait to try it out! Thank you!!

My number one gripe with the nebulae is that I can’t for the life of me properly sequence the start position accurately. With cv from a sequencer (or any cv source for that matter), and a trig in the reset, the position is always a little off and never gives me an accurate position. No amount of attenuation, trigger delays, etc. will make this happen for me. Any ideas if this can be fixed, technobear? You’re my only hope. :r2:
not quite sure i understand....
so you have recorded something, and you are trying to sequence start pos? kind of like playing slices?
what settings are you trying ? how 'close' are you getting?

in particular are you using density = 0, with alt_freeze=1? so you fire a single grain? (overlap = length of grain)

these two things i can think of...
a) try my modified granular instrument - with fixed 'size' , as this is required if your not using single grains.

b) if its working with close 'slices' but not when you jump around, it could be same issue as glide -
if so you might want to alter hybrid-filter coefficient as detailed on my post about update, a value of 0.95 would make it 'hit' the start position quickly.
Yes, exactly. I'm trying to sequence "slices". I have also tried using the single grain way without success. Maybe I'm trying to do something that its just incapable of doing. Seems like it should be simple though.

I will give your modified granular instrument a try. I looked at it but its just code with no install instructions so Im unsure how to install it. Is it similar to installing the other alt instruments? Thanks for the help!

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Re: Qu-Bit Nebulae v2

Post by drikbreit » Thu Feb 20, 2020 5:56 am

thetechnobear wrote:
Wed Feb 19, 2020 11:07 am
note: Ive not quite decided, if I want to write alternative instruments in csound, pure data or supercollider.
I've more experience in pure data/sc, but tweaking of existing granular stuff might be easier in csound - as it has a starting point.
supercollider would be great !

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Re: Qu-Bit Nebulae v2

Post by thetechnobear » Thu Feb 20, 2020 8:59 am

ok, changes, changes, changes

updated firmware:
- start pos is now less filtered (configurable to old behaviour of course)
- improved file browser, more 'user-friendly', access to usb drive
- pure data externals are now auto installed from usb-drive


new slice-looper:
@nuttymad got me thinking....
so the grain looper (with my new firmware) should technically work for sliced loops,
you just need to get the sizes correct and the voltages for the start position.
but honestly, thats a real faff!

so I decided to take some inspiration from the Elektron Octatrack to come up with a small variant.

In this patch:
- Size
the number of slices in the loop, which can be 1,8,16,24,32,40,48,56,64 (fixed values = easy select!)

- Start
the Slice number to play, but to make this useful ... its v/oct (0...5v) , where a semitone = a slice!
C3 = slice 1, C#3= slice 2 D#= slice 3 etc
this means its really easy to sequence slices with a (note) sequencer, or play from a keyboard.


more details of all this on the alt software topic



@_lampshade_ sorry, I don't find loop recording glitchy, though like most loopers you do need to be careful with syncing loop points.
I think to improve, I'd need to hear more details about what your doing, and whats going wrong.
the more info you can provide, the more likely I can find a 'solution'
(no promises, obviously i do this all in my spare time... so its all 'time permitting')

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Re: Qu-Bit Nebulae v2

Post by jpizzo » Thu Feb 20, 2020 9:19 am

@thetechnobear thanks so much for your work on the neb v2 alt firmwares!! I've definitely been wanting to make an alt firmware on there at some point but have been putting it off for ages. Anyway, i appreciate the community building you are doing here and overall improvements to the neb environment. Also I love the idea of your new slice looper and will give it a try soon.

As far as looping with the neb goes, I also can confirm that using nebulae v2 as a looper was always too buggy for me to use in practice. If i'm remembering correctly, the problems occurred when trying to overdub on top of the current buffer/loop. Suddenly the loops would become out of sync (i'm certain i was being careful with my loop points). I can try to get more details on this/a way to reproduce it soon. An alternate instrument focused on the neb as a looper would be awesome.

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Re: Qu-Bit Nebulae v2

Post by jpizzo » Thu Feb 20, 2020 9:28 am

Also what do you mean by "START" being less filtered? I wonder if your alt firmware already fixes some of the original looping issues.

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Re: Qu-Bit Nebulae v2

Post by thetechnobear » Thu Feb 20, 2020 9:47 am

thanks @jpizzo

overdub sync'ing...
yeah, Ive commented on this previously... so when I use looping, I use a sequencer to control both reset and record, so that I ensure that looping is properly sync'd.

(I'll admit my general approach to using modules / hardware is usually to look for ways that work i.e. adapt my workflow, as everything has quirks ;) )

before I did this, one thing I found with overdub, was that it overdubs at the beginning of the loop... not at the current position, as you would expect.
this can be used 'creatively', as it creates interesting offset recordings. so I'm not 100% sure its a 'bug'.
BUT i do think most would expect it to record in sync with the playback.
as i said, you can workaround it, by hitting record at the start of the loop (e.g. with a sequencer as I do )



but I'll take a look... see how complicated it is... as sync'ing can get quite complex quite fast ;)

--------------------------------------------------------------------------

what does 'start' less filtered mean ? (aka what is this filtering ;) )
so all cv/pots are going thru a kind of 'filtering process' - this is because (all) hardware is always subject to a certain amount of 'jitter' and noise, the solution to this us you run it thru something like a low pass filter, to remove this jitter/noise.
if the filter frequency is too high, then you still get noise, if the frequency is too low - then you it means kind of 'slew' to the value over a period of time.

by default the nebulae is using quite a low frequency to achieve stability. (usually this is 'ok', and you really wont hear it)
but for something like v/oct, this would sound like a glide towards the pitch... whereas you want it to snap immediately to the value!

why start? for a similar reason, if you want to select a very specific part of the loop to play from (e.g. when slicing), you want it to go straight there, not take its sweet merry time, trying to settle on a start value ... esp. since you are likely trigging reset at the same time!

I'll admit im a little surprised how 'conservative' the filtering is on the pots/cv , and why qubit chose the values they did.
this is why Ive made it 'configurable', just in case there are scenarios (or Neb2 units?) which require more filtering.


I doubt this would fix any looping issues, unless you are modulating start or pitch a lot ... even then seems unlikely,
but as above, Id really need to have more details on what the issues are, and how others are able to get them.

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Re: Qu-Bit Nebulae v2

Post by mchildre » Thu Feb 20, 2020 10:59 am

Regarding alternate instruments, im in love with the idea, but, try as i might, i cant get any of them to seemingly load! :bang:

Specifically, ive put the bow drone and comb warp on the stick, mounted it, and....nothing. Nebulae either shows no instrument loaded (dark led) or the led is lit, but upon selecting it, i receive either silence or a single, constant tone.

I like to believe im not an idiot, ha!, but this has me doubting myself. :lol:

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Re: Qu-Bit Nebulae v2

Post by danishchairs » Thu Feb 20, 2020 12:53 pm

mchildre wrote:
Thu Feb 20, 2020 10:59 am
Regarding alternate instruments, im in love with the idea, but, try as i might, i cant get any of them to seemingly load! :bang:

Specifically, ive put the bow drone and comb warp on the stick, mounted it, and....nothing. Nebulae either shows no instrument loaded (dark led) or the led is lit, but upon selecting it, i receive either silence or a single, constant tone.
Those particular instruments were originally written for the Neb1, not the Neb2. More information about those instruments a few posts above, in my previous post.

Sound precedes music | Instruments for Neb2 module


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Re: Qu-Bit Nebulae v2

Post by thetechnobear » Thu Feb 20, 2020 3:33 pm

danishchairs wrote:
Thu Feb 20, 2020 12:53 pm
Those particular instruments were originally written for the Neb1, not the Neb2. More information about those instruments a few posts above, in my previous post.
this is misleading... as they all work on the Neb2, see my previous post ;)
mchildre wrote:
Thu Feb 20, 2020 10:59 am
Regarding alternate instruments, im in love with the idea, but, try as i might, i cant get any of them to seemingly load! :bang:

Specifically, ive put the bow drone and comb warp on the stick, mounted it, and....nothing. Nebulae either shows no instrument loaded (dark led) or the led is lit, but upon selecting it, i receive either silence or a single, constant tone.
ok, so again this is repeating what i said earlier but i'll try to give a bit more details.


I've not done any changes, other than put some headers on them (which i don't think was required except for instr tester),
but these are the ones i tested, so lets stick with these.

- first download the 'repo'
go to https://github.com/TheTechnobear/QB_Neb ... technobear
then click on clone or download, then choose download zip

- unzip that file
you will find a directory, you are interested in
QB_Nebulae_V2/Instruments/

this has up to date versions of all alternative instruments.

k, lets do bowed drone,
- just copy Bowed Drone/bowed_drone.instr to your Usb stick
just the bowed_drone.instr , not the directory.... you just want bowed_drone.instr in the root of your usb stick

- put usb stick in nebulae, then power cycle it neb2

- press and hold speed, till green lights -
- turn counter clockwise, and you'll see one lit button
- click it, then click speed

ok, no sound - but thats to be expected :)
press record, viola, sound is heard ... (as mentioned on my previous post for some patches record is being used as a kind of mute switch)


now you have one work repeat and rinse - have fun.

tip 1:
what i do, so that i know what instr is in what slot is renamed
so the above i would call a_bowed_drone.instr, then next might be b_comb_warp.instr
as they are in alphabetic order, we can easily see what instruments are in what slots.


tip 2:
if you use my firmware, then you can forgo all the hassle with usb sticks, and just upload the instr file directly to the instr (csound) folder,
it also allows you do to things like renaming ;)
(note: you do need to restart the nebulae still to see the new files... hmm, perhaps file browser should have a restart option !)

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maceq687
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Re: Qu-Bit Nebulae v2

Post by maceq687 » Thu Feb 20, 2020 4:17 pm

I love that Neb2 and Neb1 are open source and I can create stuff for them in Pd. I did a couple of alt inst for Neb1 and I am really looking forward to creating some for Neb2 as well, just didn't pull the trigger on the Neb2 purchase yet. Being able to use audio input opens way much more possibilities - processing audio in numerous ways using CV to control parameters :mygod:
Personally I don't mind that the labels in alt inst are misleading - just forget the labels and use it as you would be using any midi controller [without labels] :despair:
MG SC YT blog
"noise includes all the music in the world"

danishchairs
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Re: Qu-Bit Nebulae v2

Post by danishchairs » Thu Feb 20, 2020 5:54 pm

thetechnobear wrote:
Thu Feb 20, 2020 3:33 pm
danishchairs wrote:
Thu Feb 20, 2020 12:53 pm
Those particular instruments were originally written for the Neb1, not the Neb2. More information about those instruments a few posts above, in my previous post.
this is misleading... as they all work on the Neb2, see my previous post ;)
I don't mean to be misleading. My reply was about instruments that were originally written for the Neb1. When I tested some of them months ago, they didn't seem to work or work well. At the time, others reported a similar experience.

I see on your GitHub repository that you have updated all those instruments. (I recognize that you have said you are not sure whether they needed to be updated or not. But just to be clear for those who might care, they are now updated on your GitHub repository from what they were when I tested them from Qu-Bit's repository months ago.)

thetechnobear wrote:
Thu Feb 20, 2020 3:33 pm
... this has up to date versions of all alternative instruments.
Again, just to be clear, I assume you are referring to all YOUR alternative instruments, not those made by me and others.

-----------------
I apologize if this comes across as argumentative. I have a lot of respect for the contributions you are making. :hail:

I think it's great that Qu-Bit produced the Neb2 on an RPi platform with open source software. If people can do what they want/need with Qu-Bit's software, and/or your software, and/or mine and/or others, that sounds like a good thing for all our community. :love:

Sound precedes music | Instruments for Neb2 module


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nuttymad
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Re: Qu-Bit Nebulae v2

Post by nuttymad » Fri Feb 21, 2020 2:34 pm

@technobear thank you so much for making the slicer instrument! From your description it sounds like exactly what I was looking for. Unfortunately I’m have a hard time with installing instruments to the usb drive. I’ve followed every instructions documented and can’t get it to work. I was able to get your firmware installed no problem (the wifi thing is super cool). Is the slicer supposed to be a text file? Cos that’s what I get when I download it. I’ve tried other instruments as well and nothing. I’ve tried putting them in the root of the drive. I tried putting instrument files in the instrument folder. Nothing. Can’t figure out what I’m doing wrong here.

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