analogPedagog wrote: ↑Thu Oct 01, 2020 10:31 am
Working on a new Entity Kick right now and a new percussion will follow.
Now is the time for any requests on the new Perc and will try and implement what I can into the design.
The new kick will be quite different from the Bass/Drum but you will still be able to make bass lines like the original.
This one is going to be intense. I blew the speaker in my headphones testing out the design. Should probably tone it down a bit...
About the Percussion - no idea what's realistic to implement or not, but here are some additions I would love to see:
- The ability to control the type of envelope for the decay, from exponential to linear to logarithmic. The latter would allow for firm noise lengths with abrupt endings. It's possible by controlling the decay with a stepped CV sequence or external volume control, but it would be great if it was onboard to begin with.
- The ability to have the filtered noise run continuously
- Independent control for the Ring's pitch and the Env's filter level (possibly with them still being normalled to each other when only one input is used)
- Maybe slightly more variety on the result produced the Body control (I feel the difference is often quite minimal)
- It might be worth exploring normalization of CV inputs to make the module drastically change in character over just one or two CV inputs. Something that would make it easy to program sequences were you can get interesting varieties on the output, from hats to snares. If I want to program complex drums patterns, my current workflow utilises all outputs from my Mimetic Digitalis, and it's sometimes tough to get soft hats in between your crunchy snares, they often resemble snappy rimshots more than hats. Of course these things can be fixed by feeding the module more CV, but the module could benefit from a slightly more BIA-esque approach to CV control.
- Of course, reducing the HP slightly wouldn't hurt either
Some features from the current version that I love and would be very happy to see being carried over:
- The amazing character and color of the noise and the delightful internal distortion/gain that gives the SSF its signature snares (the best IMO).
- The general snappiness/internal compression - I'm not sure what really makes this sound, but there's just something extremely satisfying about the way the noise channels mix with the rest in the final output.
- The philosophy of having everything CV-able