Prok Drum modules

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MDK
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Post by MDK » Sun Sep 15, 2019 1:44 am

bemushroomed wrote: I do wish that it would instantly load (at power up) the last custom patch instead of having to remember to hold the button. How would that even work if you have all the modules and you would have to hold down the button on every one..

It would be better if hold button loaded the default firmware, if you have uploaded a custom patch, its better to assume that's the one the user wants. Make the default downloadable as a patch in case someone wants it back as default :)
Yes. :)

There is an option on the new firmware to always load from SD without the button hold.

If the SD is not present it will revert to the default patches for that boot. If you put the SD back in and reboot it'll automatically load from SD again.

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bemushroomed
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Post by bemushroomed » Sun Sep 15, 2019 2:36 am

That's great! Looking forward to the new FW :party:

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a773
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Post by a773 » Sun Sep 15, 2019 4:09 am

MDK wrote:There is an option on the new firmware to always load from SD without the button hold.
Any news on when that firmware is out?

SnipeCatcher
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Post by SnipeCatcher » Mon Oct 14, 2019 2:32 am

Just got my Prok BD and SN built today by a close and very qualified friend. Both modules sound fantastic (tonally) straight away, at least for what I like. The BD Module is quite noisy compared to some demos I've heard, but it could be operator error for all I know :)

Loving the sound so far!

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Oloroon
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Post by Oloroon » Mon Oct 21, 2019 6:23 pm

I'm trying to grasp the concept behind Prok drums and I'd like to know if the Prok HH can have open and closed hats triggered via - for example - MI Branches separately and without morphing. Does anyone know or has figured this out?

ProgRocket
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Post by ProgRocket » Tue Nov 12, 2019 9:24 am

I tried the Vogel-Presets, they are fantastic. I'd like to mix and match them to my taste and and put them in different quads and in different corners. Is that possible simply by renaming the files? Or will they stop blending well?

Have i understood the filenaming-scheme right, as this... ??
(EDIT: faulty IMAGE removed)
Last edited by ProgRocket on Fri Nov 15, 2019 5:46 pm, edited 1 time in total.

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Bartelby
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Post by Bartelby » Tue Nov 12, 2019 10:08 am

ProgRocket wrote:I tried the Vogel-Presets, they are fantastic. I'd like to mix and match them to my taste and and put them in different quads and in different corners. Is that possible simply by renaming the files? Or will they stop blending well?

Have i understood the filenaming-scheme right, as this... ??
Image
that filenaming scheme looks right to me.
I haven't had chance to work with my modules for a while though. I always vusualise them as a vertical column.
if yours is 1, 2, 3, 4
then I work as:
1
2
3
4

I can't see why renaming them would break the morphing as it interpolates on the fly, IIRC.

ProgRocket
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Post by ProgRocket » Tue Nov 12, 2019 11:21 am

Thanks for the quick confirmation. 8-) Can't wait to get home.
Here it is vertical.
(EDIT: faulty IMAGE removed)
Last edited by ProgRocket on Fri Nov 15, 2019 5:45 pm, edited 2 times in total.

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Bartelby
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Post by Bartelby » Tue Nov 12, 2019 11:45 am

ProgRocket wrote:Thanks for the quick confirmation. 8-) Can't wait to get home.
Here it is vertical.
Image
Yeah, that looks right

ProgRocket
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Post by ProgRocket » Thu Nov 14, 2019 4:48 pm

This can't be right. Are you absolutly sure? I listend to douzens of patches/quads and took notes of the patches i liked according to the file schema above. I then copied only 16 of those files from which i took notes 0-F to the sd-card. The result was i ended up with patches i never would have rated high. So i think the file schema here is wrong and that made me pick wrong files.
Another indication might be:
When long-pressing to switch quads, the quads really jump from:
lower-left, to lower-right, to upper-left, to upper-right.

But according to this thread, the FILES are ordered:
lower-left, to lower-right, to upper-RIGHT, to upper-LEFT.
Which is not the order in which the quads are switching.

I don't want to use the editor. Can somebody please clarify?

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Bartelby
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Post by Bartelby » Fri Nov 15, 2019 2:23 am

ProgRocket wrote:This can't be right. Are you absolutly sure? I listend to douzens of patches/quads and took notes of the patches i liked according to the file schema above. I then copied only 16 of those files from which i took notes 0-F to the sd-card. The result was i ended up with patches i never would have rated high. So i think the file schema here is wrong and that made me pick wrong files.
Another indication might be:
When long-pressing to switch quads, the quads really jump from:
lower-left, to lower-right, to upper-left, to upper-right.

But according to this thread, the FILES are ordered:
lower-left, to lower-right, to upper-RIGHT, to upper-LEFT.
Which is not the order in which the quads are switching.

I don't want to use the editor. Can somebody please clarify?
Holding down the button changes Quads not files.

The indicator for the Quads is Top Left, Top Right, Bottom Left, Bottom Right
but the files within each quad are ordered Bottom Left, Bottom Right, Top Right & Top Left.
In the manual it has this diagram of a Quad. A,B,C & D are the individual sound files.
Image

If you don't have a filename that orders your files how you want, eg.
0snr.prk
1snr.prk
2snr.prk
3snr.prk
...
Csnr.prk
Dsnr.prk
Esnr.prk
Fsnr.prk

it'll just grab the first 16 files and order them alphabetically, with number lead files first.
snpsnr.prk
bigsnr.prk
fatsnr.prk
asnr.prk
1snr.prk
dlysnr.prk
ldlysnr.prk

would get ordered:
1snr.prk
asnr.prk
bigsnr.prk
dlysnr.prk

fatsnr.prk
ldlysnr.prk
snpsnr.prk

ProgRocket
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Post by ProgRocket » Fri Nov 15, 2019 5:44 pm

AHA! That's a big difference. Thank you bartelby for clearing this up.
This scheme is now correct... assuming the use of alphanumerical filenames like "kick_0.prk, ..,. kick_9, kick_A, ..., kick_F.prk"

Image
Last edited by ProgRocket on Wed Nov 20, 2019 3:59 am, edited 1 time in total.

ProgRocket
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Post by ProgRocket » Tue Nov 19, 2019 8:58 pm

Here is my first try for a set of 16 patches for Prok BD. I tried to minimize "Piu Piu!" in parameter-morphing. The result is weaker in variety but more playable and predictable. (Attachement visible for logged in forum users)
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ProgRocket
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Post by ProgRocket » Wed Nov 20, 2019 7:44 pm

Here is my second set for the Prok BD with more "compact" kickdrum sounds which leave more room.

Note that you have no way of tuning the basedrum while playing, because i removed all the pitch differences. Use it as a preset and put your own pitches into the corners to make it "bendy".
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Last edited by ProgRocket on Thu Nov 21, 2019 6:12 am, edited 1 time in total.

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Bartelby
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Post by Bartelby » Thu Nov 21, 2019 1:40 am

ProgRocket wrote:AHA! That's a big difference. Thank you bartelby for clearing this up.
This scheme is now correct... assuming the use of alphanumerical filenames like "kick_0.prk, ..,. kick_9, kick_A, ..., kick_F.prk"

Image
Sounds about right.
I can't remember where the firmware is at, at the moment.
I think there's plans to remove the specific naming convention; kick_A, snareA, clap_A type thing and move to any name, but they'll still sort alphanumerically I think.
The firmware might deal with that already.

It's been a while since I've dug into these modules

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ES
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Post by ES » Tue Nov 26, 2019 12:38 pm

Any news on the new firmware?
Got 3 of these and looking to build a fourth
WTB- ER 101 + 102

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bemushroomed
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Post by bemushroomed » Tue Nov 26, 2019 12:42 pm

The developer of the FW hasn't been here since september.. doubt it'll ever see the light of day.

It's too bad because with a few tweaks it would be a great module.

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Monobass
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Post by Monobass » Wed Nov 27, 2019 4:53 am

@bemushroomed it's very much active and a small group of users are testing the firmware right now as we prepare for wider release.
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bemushroomed
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Post by bemushroomed » Wed Nov 27, 2019 4:54 am

That's great news then :party: :hyper:

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ES
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Post by ES » Wed Nov 27, 2019 6:43 pm

Awesome!
Excited, building a Beastek amoeba for a lil drum machine case with 4 proks n some logic.
WTB- ER 101 + 102

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whyfarer
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Post by whyfarer » Wed Nov 27, 2019 7:42 pm

ES wrote:Awesome!
Excited, building a Beastek amoeba for a lil drum machine case with 4 proks n some logic.
I'm very interested. Please let us know (or better yet, post a short [or long!] demo) when it's done. I have an amoeba and am thinking about getting some proks to pair with it. good luck and have fun

sndmsc
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Post by sndmsc » Sat Nov 30, 2019 2:18 pm

Just wondering whether there might also be an update of the editor in the pipeline?

It would be great if it was possible to specify precise numeric values for parameters rather than having to depend on the sliders. I've got a BD module and it would be nice to be able to specify exact pitch values for example.

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ES
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Post by ES » Sun Dec 01, 2019 9:06 am

whyfarer wrote: I'm very interested. Please let us know (or better yet, post a short [or long!] demo) when it's done. I have an amoeba and am thinking about getting some proks to pair with it. good luck and have fun
Just ordered the Amoeba so will be a little while til i can tes, will be using it with a lot of logic mixing etc.

Big thing for me with the Proks is the editor. I only really use them for my own banks.

I would love a randomise button in the editor as well maybe one where you turn on or off which parameters are randomised and by how much.

Fishing for sounds this way is always fun.
WTB- ER 101 + 102

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Bartelby
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Post by Bartelby » Fri Dec 06, 2019 7:24 am

I finally got chance to switch the racks on recently and it reminded me how much fun these modules are. So I made a dual mono to stereo adapter, so I can use headphones and I repurposed an Amazon Echo psu. Now I can take my little drum rack, plug into my laptop and edit drum sounds in any room of the house.

Image

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bemushroomed
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Post by bemushroomed » Fri Dec 06, 2019 9:19 am

How does FW update work for this module, does it require an external programmer or can you put it on the SD card?

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