Following up on my post above. I spent a bit more time and have discovered the following issue in one shot mode. On trigger, Lubadh cuts off the start of the recorded sound. However if you retrigger while it is playing it will play the complete sound. Here's the set up I did to test this...
1) Put Lubadh into 1 shot mode
2) Mult a trigger into an Assimil8or (with one shot drum sample) and Lubadh's record gate
3) Add second trigger into Lubadh's retrig input
4) Output of Assimil8or into Lubadh's input
5) Output of Lubadh to speakers
On trigger, the Assimil8or triggers the drum sound and simultaneously the Lubadh records it. With the second trigger, the Lubadh plays back the drum hit - but the transient is not audibly not there. Pressing trigger again (whilst the Lubadh is still playing) the transient is there. If I let it play out and stop, and then retrigger the Lubadh, it cuts off the start again.
I've also noticed that if you manually retrigger using the retrigger button when the Lubadh is not playing there is a noticeable latency when compared to repeatedly pressing the retrigger button when it is playing.
Playing with it some more - if you send a steady trigger stream into the retrigger input, playback is audibly not steady, it struggles keeping up and jitters around quite noticeably. Source is a square LFO (Just Friends). Taking it up into Audio Rate can throw the Lubadh out entirely - I just had it stop playing / respond to triggers completely.
I've sent this to Instruo via their contact form, though on submit there was no confirmation it actually sent... the form just clears

. Hopefully it went through, otherwise, maybe Instruo will see this post... either way, I hope these glitches can be resolved - it's a great module otherwise but it needs to be rock solid on timing and audio consistency.
THX