Song Fx is complete!
After a week long expedition into a software bug (not in Song FX) I came up for air and finished off the last bits of the Song FX button. Song FX works the whole song recorded and can influence other things like Layers and the trackers in some respects (like scale quant, swing, note mirroring etc), although as part of an FX (1 of 17 FX groups assignable), channels can be muted.
Here's a sample http://www.freshnelly.com/tunes2020/seq ... -RinDr.mp3
of 12 bars incl. intro of the classic "Raindrops keep falling on my head" downloaded from MIDI world. The same loop, 8 bars long, is affected by 5 different FX groups as it is stepped through in the Playlist.
The loop becomes completely different with the same rhythm. FX applied are High/Low Limits, scale quants, note mirroring, lengths, transpose, tempo quant, and various FX sub-sequences masking/adding FX, retriggering and some velocity ducking.
-Song FX, such as transpose, mirroring, and scaling, can be simultaneously applied to the trackers and any Layers usefully.
-When loop markers are created in a Song, up to 16, each is assigned one of the FX groups (in order if they are not already being used) making it simple, but can be switched around or to default FX which is used by anything before the first loop.
I did it this way so an entire group of FX can be applied to any loop just by selecting it.
There's 2 ways to modify Song FX, from the Button drop-down, or from the pattern block in the Play List. If from the button, the present loop will hold (Loop) the entire Play List progression so adjustments can be made by ear. If in the Play List block, and Loop is not turned on, the edit can be made while others play.
Each block can have it's own FX group or none so bar to bar changes can be made over a series of loops or the same loop which is great for putting together a sequence.
Each of the 17 FX groups has Maj/min/7 + 4 user scales, and up to 4 different sub-sequences under the same sequence shift control (which is in ticks)
As to the release, it's getting closer! You know how coding is, some days everything zips along, while others are snail-paced, especially when there's a bug! Anyway trying hard to set a release well in time for Noel as I'm sure some of you would like to see the Sequarallel under the tree