From circuitbending to homebrew stompboxes & synths, keep the DIY spirit alive!
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hexinverter
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by hexinverter » Tue Jan 22, 2013 9:37 am
iL wrote:hi hex
found it. happend that two pins of the 4070 slipped together in one point on their socket.
someone gave me the hint to remove all ics and then check again. the 4070 was the third i removed and it just was clear what the problem was.
so tonight i going to get it on power again and looking forward to solve the next issue ( or suprisly their will be noon ).
Yay!
Very pleased to hear you found the short!
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paulstone
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by paulstone » Sat Jan 26, 2013 4:51 pm
Finish to build mine today with my Panel .
This kick sound very powerfull i love

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hexinverter
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by hexinverter » Sun Jan 27, 2013 11:23 am
paulstone wrote:Finish to build mine today with my Panel .
This kick sound very powerfull i love

Great job man!!!

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synaptech
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by synaptech » Sun Jan 27, 2013 1:51 pm
paulstone wrote:Finish to build mine today with my Panel .
This kick sound very powerfull i love

Sweet panel - love the knobs/matched ink! Where'd you find them?

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paulstone
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by paulstone » Sun Jan 27, 2013 2:23 pm
synaptech wrote:paulstone wrote:Finish to build mine today with my Panel .
This kick sound very powerfull i love
Sweet panel - love the knobs/matched ink! Where'd you find them?

hi thanks
soon i will post also another build version of the kick whitout the noise so minor HP
the knob are made by Tayda Electronic i think
ciao
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paulstone
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by paulstone » Sun Feb 03, 2013 8:06 am
and thise is my second kick whitout noise
i repeat it sound amazing !
thx Hex

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steffensen
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by steffensen » Sun Feb 03, 2013 11:26 am
Damn, im getting tempted!
Will the shop have any more boards for sale soon Hex?
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hexinverter
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by hexinverter » Sun Feb 03, 2013 11:31 am
steffensen wrote:Damn, im getting tempted!
Will the shop have any more boards for sale soon Hex?
I will be ordering another batch shortly

They'll be here sometime after the Chinese New Year!

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steffensen
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by steffensen » Sun Feb 03, 2013 11:55 am
hexinverter wrote:steffensen wrote:Damn, im getting tempted!
Will the shop have any more boards for sale soon Hex?
I will be ordering another batch shortly

They'll be here sometime after the Chinese New Year!

Super! Will be making 2 orders from Mister Hex then.

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diablojoy
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by diablojoy » Wed Feb 06, 2013 5:23 pm
got my kick going, really sounds great
added the overdrive nice !
also finally got one of my LHH's going
modded it with the triggering and VCA sections adapted from the cgs cynare
works brilliantly
will post pics soon
It probably wont happen today but if it does it definitely wont go smoothly.
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paulstone
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by paulstone » Wed Feb 06, 2013 5:26 pm
diablojoy wrote:got my kick going, really sounds great
added the overdrive nice !
also finally got one of my LHH's going
modded it with the triggering and VCA sections adapted from the cgs cynare
works brilliantly
will post pics soon
wow post the modded LHH i will update also mine

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diablojoy
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by diablojoy » Wed Feb 06, 2013 5:37 pm
I did a pnp layout for that solely for my own use
would like to post that but
would have to ask ken for permission first.
It probably wont happen today but if it does it definitely wont go smoothly.
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raisinbag
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by raisinbag » Sun Feb 24, 2013 6:03 pm
Finall getting around to finishing. Stuffing away I noticed something weird and would rather sort it out now than desolder.
On the board silkscreen only the values are there and not resistor names. So I'm looking at BOM which I downloaded from hex's site and there is a discrepancy between resistor names, listed value on bud docs and the silk screen on the board. I'm talking about r3 and r4. They are either revered on board or build docs. Stacey can you clarify for me.
Also, for mods it says an electro between 1-2uf will be fine. I have 1uf and 2.2uf kicking it here. Would 2.2 be too much? What are other peeps using for mods?
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hexinverter
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by hexinverter » Sun Feb 24, 2013 6:35 pm
raisinbag wrote:Finall getting around to finishing. Stuffing away I noticed something weird and would rather sort it out now than desolder.
On the board silkscreen only the values are there and not resistor names. So I'm looking at BOM which I downloaded from hex's site and there is a discrepancy between resistor names, listed value on bud docs and the silk screen on the board. I'm talking about r3 and r4. They are either revered on board or build docs. Stacey can you clarify for me.
Also, for mods it says an electro between 1-2uf will be fine. I have 1uf and 2.2uf kicking it here. Would 2.2 be too much? What are other peeps using for mods?
Ignore the naming discrepancy from the part name overlay

What happened there is that I placed the name text (ie: "R3, R4, etc.) on the wrong resistor bodies in the CAD program. Pretty easy to do when there are so many resistors...
The values on the silkscreen are perfectly fine.
Anyway, that won't happen again since I look over them for that mistake now

Sometimes it's not so clear in the CAD program which resistor/part each name label belongs to and it gets mixed up.
I would go with 1uF personally. I found the really large values to be too much. 1uF is still a multiple of 3
Hope that helps

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raisinbag
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by raisinbag » Sun Feb 24, 2013 6:51 pm
Sweet man. I wasn't trying to grill you publicly.

Haha. I just thought either some else might know and I might help others who were curious.
I honestly can't believe you are so organized with all the stuff you are into!
Thanks for getting back so quick! I'll go for the 1uf. I even have those sweet panasonics you recommended to me.
Later and thanks.

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diablojoy
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by diablojoy » Sun Feb 24, 2013 7:09 pm
I used 1UF box film caps for those, worked well

It probably wont happen today but if it does it definitely wont go smoothly.
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raisinbag
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by raisinbag » Sun Feb 24, 2013 7:27 pm
Oh ya? Cool. I think I have some 1uf box film from tayda in my tickle trunk. (anyone else ever watch mr dress up?). Do you think they are decent enough? Tayda box films seem to be not too bad. At least I can't put them in bass akwardz.
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mikecameron
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by mikecameron » Sun Feb 24, 2013 11:10 pm
Finished my build today.. this thing is a killer!
My one mistake, and this is a really dumb one.. is that I didnt' pay any attention to the 2 different transistor values. You see, Hex shipped those secret mojo trannies all together in the same anti-static envelope. Since the part values were already on the board, and the transistors weren't marked, I just plugged them all in (reversing orientation as instructed). Plugged my module in and got silence... woops. Took me a few minutes to figure it out, and quite a few more minutes to desolder 5 transistors to move them around. hah!
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raisinbag
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by raisinbag » Wed Feb 27, 2013 10:12 pm
hey any reason why I shouldn't use Caramic for the .47uf caps? I have'em but dont have .47 electros. I can fit 'em in with a little crafty bending.
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raisinbag
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by raisinbag » Sun Mar 17, 2013 7:43 am
Ok, got the right thread this time! Finished it last night!!!! Sounds Fing amazing.

Ok now I have to save some money to get all the other parts. Honestly it sounds really great.
Out of curiosity, is there a way to smooth the click on at beggining of hit? I see it gets reduced when you slow down the attack. Maybe that is the nature of the sound?
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paulstone
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by paulstone » Sun Mar 17, 2013 7:52 am
yep .. for me this is the only real 909 replica for modular
i have others company modules for 909 kick but don't sound like this
Hex has the best 909 kick replica .

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hexinverter
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by hexinverter » Sun Mar 17, 2013 1:31 pm
raisinbag wrote:Ok, got the right thread this time! Finished it last night!!!! Sounds Fing amazing.

Ok now I have to save some money to get all the other parts. Honestly it sounds really great.
Out of curiosity, is there a way to smooth the click on at beggining of hit? I see it gets reduced when you slow down the attack. Maybe that is the nature of the sound?
Woot! Right on man
Ooo yes, the click at the beginning is indeed influenced by the attack pot. That's strange -- you cannot get rid of it at all? With the attack turned up (ie: more attack) the click should be pretty much inaudible. This gives that soft and subtle "ummph" sounding kick that is popular in classic house music. Especially if you used a 1k pot for attack instead of 500R, you should have basically no click at the beginning! :0
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hexinverter
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by hexinverter » Sun Mar 17, 2013 1:32 pm
raisinbag wrote:Ok, got the right thread this time! Finished it last night!!!! Sounds Fing amazing.

Ok now I have to save some money to get all the other parts. Honestly it sounds really great.
Out of curiosity, is there a way to smooth the click on at beggining of hit? I see it gets reduced when you slow down the attack. Maybe that is the nature of the sound?
Woot! Right on man
Ooo yes, the click at the beginning is indeed influenced by the attack pot. That's strange -- you cannot get rid of it at all? With the attack turned up (ie: more attack) the click should be pretty much inaudible. This gives that soft and subtle "ummph" sounding kick that is popular in classic house music. Especially if you used a 1k pot for attack instead of 500R, you should have basically no click at the beginning! :0
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raisinbag
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by raisinbag » Sun Mar 17, 2013 2:57 pm
Ya turning up attack pot reduces that click a lot,
But I still have a little subtle click even when it is turned up all the way. I will double check my wiring etc.
Will adding another Kohm to pot, get rid of the last remnants of that click? It does sound great. I'm just playing around and tweaking to my tastes. I have never had a real 909 so im not sure what parts of its character.
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hexinverter
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by hexinverter » Sun Mar 17, 2013 3:19 pm
raisinbag wrote:Ya turning up attack pot reduces that click a lot,
But I still have a little subtle click even when it is turned up all the way. I will double check my wiring etc.
Will adding another Kohm to pot, get rid of the last remnants of that click? It does sound great. I'm just playing around and tweaking to my tastes. I have never had a real 909 so im not sure what parts of its character.
Hey man! Ahh, okay! Right on. Good idea to tweak it how you like
Well, yes, if you add some more resistance to the attack pot you should get rid of it all together! Basically, at a point, the attack will become so long that it doesn't even set in before the kick is done. Try something like a 5k pot there instead of the 1k. I'm sure that'll pretty much get rid of it at the highest setting
