Gotharman's SpazeDrum

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stikygum
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Re: Gotharman's SpazeDrum

Post by stikygum » Sun Jun 28, 2020 9:09 pm

SPIKE the Percussionist wrote:
Sat Jun 20, 2020 2:04 am
First noiz with the SpazeDrum...



--

Noiz generated from:
Gotharman's SpazeDrum
Error Instruments Invader Box and Data Synth
Deluge
Monome norns running the Cheat Codes script
Sequential Pro 3

--

Visual noiz generated by:
Erogenous Tones Structure
Ming Mecca World Core
Critter & Guitari ETC
Gotharman's Little Deformer 3
Nice set! What's the reverb from? I'm curious is the Spazedrum just doing the drums sounds or other things too? It sounds like the Error Instruments synths are coming in for those really glitchy sounds. I'm not hearing much Pro 3 in this, known to me, or is it the growly sound coming at the 2 min mark and the other standard pitched/harmonic type sounds?
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Re: Gotharman's SpazeDrum

Post by Sir Ruff » Sun Jun 28, 2020 9:54 pm

gotharman wrote:
Thu Jun 04, 2020 8:42 am
The first SpazeDrum presets…

Lovely... this thing really sounds like an electro-industrial dream.
Benjamin Vraja (1950-1996) - Anthology: https://benjaminvraja.bandcamp.com/album/anthology

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SPIKE the Percussionist
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Re: Gotharman's SpazeDrum

Post by SPIKE the Percussionist » Mon Jun 29, 2020 6:27 am

stikygum wrote:
Sun Jun 28, 2020 9:09 pm
SPIKE the Percussionist wrote:
Sat Jun 20, 2020 2:04 am
First noiz with the SpazeDrum...



--

Noiz generated from:
Gotharman's SpazeDrum
Error Instruments Invader Box and Data Synth
Deluge
Monome norns running the Cheat Codes script
Sequential Pro 3

--

Visual noiz generated by:
Erogenous Tones Structure
Ming Mecca World Core
Critter & Guitari ETC
Gotharman's Little Deformer 3
Nice set! What's the reverb from? I'm curious is the Spazedrum just doing the drums sounds or other things too? It sounds like the Error Instruments synths are coming in for those really glitchy sounds. I'm not hearing much Pro 3 in this, known to me, or is it the growly sound coming at the 2 min mark and the other standard pitched/harmonic type sounds?
THANKS!
the reverb is from an Eventide Space.
Spazedrum is doing some heavy percussive noiz work.
the more traditional sounding drum sounds are coming from the Deluge.
the Invader Box and Data Synth are being glitched up through norns.
you are correct about the growl from the Pro 3!
the Pro 3 is working in combination with the results of the Invader Box and the Data Synth for the pitched stuff.
++

more noiz!

SPIKE the Percussionist

- http://www.manipulate.net -

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Re: Gotharman's SpazeDrum

Post by gotharman » Mon Jun 29, 2020 8:00 am

flx wrote:
Thu Jun 25, 2020 11:59 am
Cool! Read through the manual sections that were new to me, as a LD3 owner, and it seems nicely focused on the drums, while still keeping some cool features from the deFormer (sampling, sequencing, effects and modulation).
Thank you very much for taking your time to study the manual. I hope that you will enjoy your SpazeDrum!

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Re: Gotharman's SpazeDrum

Post by gotharman » Mon Jun 29, 2020 8:00 am

weinglas wrote:
Sun Jun 28, 2020 1:39 pm
What a wonderful and deep drum machine/synthesizer. And it sounds like nothing else out there!

Great work Flemming! :hail: :love: :yay: :tu: :tu:
Thank you very much friend! Great to hear that you are enjoying your SpazeDrum!

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Re: Gotharman's SpazeDrum

Post by gotharman » Mon Jun 29, 2020 8:02 am

paperCUT wrote:
Sun Jun 28, 2020 4:16 pm
gotharman wrote:
Thu Jun 04, 2020 8:42 am
The first SpazeDrum presets…

You always make the most amazing presets :yay:
Thank you very much! More presets are in the making...

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Re: Gotharman's SpazeDrum

Post by gotharman » Mon Jun 29, 2020 8:02 am

Sir Ruff wrote:
Sun Jun 28, 2020 9:54 pm
gotharman wrote:
Thu Jun 04, 2020 8:42 am
The first SpazeDrum presets…

Lovely... this thing really sounds like an electro-industrial dream.
Thank you very much!

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Re: Gotharman's SpazeDrum

Post by gotharman » Mon Jun 29, 2020 8:04 am

A new update are available, that fixes some bugs:

-If a sequencer note track resolution was set to 1/24 or higher, and the track had some empty steps, and then some active steps, the second active step would not play back. This has now been fixed.

-If the Variator effect was selected, either as insert or output effect, it would, at certain effect settings, sometimes cause SpazeDrum to crash, and write "HARDFAULT" in the display. This might also have applied to other effects. This has now been fixed.

-It was not possible to select sample chop points in Graphical Sample Edit. This is now possible, using the step buttons and the Bar Select. User manual has been updated.

-It was possible to select knob controller tracks steps 65-128, even though the knob controller tracks max can be 64 steps long. This has now been fixed.

-The Analog Cymbal has 2 types of FM, that were both named FM, and it could be hard to figure out, which was which. The squared FM has now been renamed to SQ.

-The MIDI program change input parameter has been moved from the COMMON page to the COM2 page. It could not be set on the COMMON page :)

-The Steps parameter in the unsynced Granulator was missing its brown knob. This has now been added.

Get the update here:

http://www.gotharman.dk/spazedrum_updates.htm

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Re: Gotharman's SpazeDrum

Post by flx » Wed Jul 01, 2020 12:06 am

Received my SpazeDrum on Monday and played with it last night for the first time. I’m happy to report that I do not miss the touchscreen from the LD3 so far, in case anybody was wondering about that too. The function buttons to jump into menus and the quick left/right navigation work great for me. I feel like the order of the parameters allows me to move mostly to the right, so when designing a new sound, I’d simply go to the OSC menu and then adjust, move right, adjust, move right, etc. until I’m done with all the menus that I want to go through. So thanks to the function buttons again, the menu structure is very flat and the control layout is designed well for two-handed editing.

It’s also cool that one can just hold the morph button now, to quickly jump to a specific bar with the step buttons. While it‘s only a tiny bit quicker than on the LD3, it somehow kept me more in the step programming flow :)
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Re: Gotharman's SpazeDrum

Post by gotharman » Wed Jul 01, 2020 2:58 am

flx wrote:
Wed Jul 01, 2020 12:06 am
Received my SpazeDrum on Monday and played with it last night for the first time. I’m happy to report that I do not miss the touchscreen from the LD3 so far, in case anybody was wondering about that too. The function buttons to jump into menus and the quick left/right navigation work great for me. I feel like the order of the parameters allows me to move mostly to the right, so when designing a new sound, I’d simply go to the OSC menu and then adjust, move right, adjust, move right, etc. until I’m done with all the menus that I want to go through. So thanks to the function buttons again, the menu structure is very flat and the control layout is designed well for two-handed editing.

It’s also cool that one can just hold the morph button now, to quickly jump to a specific bar with the step buttons. While it‘s only a tiny bit quicker than on the LD3, it somehow kept me more in the step programming flow :)
Really great to hear, that you are already enjoying your new SpazeDrum. Thank you very much!

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Re: Gotharman's SpazeDrum

Post by flx » Thu Jul 02, 2020 2:13 pm

I was playing around with sequence morphing and realized that I never really had the need to fully understand it on my LD3. For working with the SpazeDrum however, I thought it might be nice to know exactly how the sequences are morphed under the hood, to be able to create more deliberate and rhythmic patterns. Could you maybe explain a little bit (when you have time) what the knob positions between the A and B do to form the sequence variations?
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Re: Gotharman's SpazeDrum

Post by flx » Sat Jul 04, 2020 2:06 am

How’s everyone doing with their SpazeDrums? I’ve realized for example that I tend to use G-Ray a lot more than on the LD3, where it was often too crazy for me :D For drums however, I really like what it can add to the sound and I have to revisit it on the LD3 again, I think.

Another thing I’m very happy about is that the envelopes for the analog oscillators seem nicely snappy, especially for pitch modulation, which I feel sounds a lot better and impactful than on other synths.

Also, how cool is the cross fading between two samples! I’ve layered samples on MPCs and other stuff, but never crossfaded between drums before.
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Re: Gotharman's SpazeDrum

Post by ugerhard » Sat Jul 04, 2020 4:57 am

flx wrote:
Sat Jul 04, 2020 2:06 am
How’s everyone doing with their SpazeDrums?
I'm loving it. I'm still mainly exploring the analog oscillators and the sequencer, plus I've started to experiment with the morphing features, which are really cool. I've also messed around a bit with the combination of digital oscillator plus analog filter, which also can sound really great. But I've not yet done anything meaningful with the effects or with samples; there's just too much to explore.

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Re: Gotharman's SpazeDrum

Post by flx » Sun Jul 05, 2020 6:11 am

ugerhard wrote:
Sat Jul 04, 2020 4:57 am
I'm still mainly exploring the analog oscillators and the sequencer, plus I've started to experiment with the morphing features, which are really cool.
Oh yes, I’m mostly playing with the analog oscillators as well. Often I even forget that there is another digital oscillators on top and that there are digital filters too. The analog drums are incredibly versatile on their own already.

I’m always tempted to add dirt to everything, but I found that one can also make cleaner, less dramatic sounds too, with a bit of restraint when wiggling :D

Standard kick, snare and claps don’t seem to be too difficult to dial in either. Haven’t used the cymbal oscillator a lot yet, but it seems as if it could do hi-hats nicely as well.
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Re: Gotharman's SpazeDrum

Post by flx » Sun Jul 05, 2020 1:59 pm

flx wrote:
Sat Jul 04, 2020 2:06 am
Another thing I’m very happy about is that the envelopes for the analog oscillators seem nicely snappy, especially for pitch modulation
I‘ve been doing some more testing today and while the analog pitch mod works great with the linear ENV1, I did find that I would actually like some more envelope shapes than just LIN and LOG. As you might have read, I‘ve been doing research about envelope characteristics. The conclusion of this being so far, that many synth designers and musicians apparently disregard the importance of proper envelope tuning in combination with the modulation targets (VCAs, filters, etc.). This often means less than optimal audio characteristics, leaving a lot of potential of the instruments untapped. One well-known example for this is when we feel that certain envelopes aren’t “snappy” enough, which is the result of a somewhat mismatched envelope-vca or envelope-filter pair. So this is not (just) the envelope’s fault, but the way that its curve interacts with the response of the modulation target (which might be linear, logarithmic, exponential or whatever).

Anyway, long story short: we’re lucky! Because the SpazeDrum offers to modulate the envelope stages! :yay: This lets us apply an old Serge modular synth trick to shape the curves of the envelopes further. For example, take the VCA Decay stage and modulate it with the inverse of itself (AENV-). We can go even further and modulate it with ENV1 or ENV2 or their inverses. This is fantastic and I feel it’s also incredibly important for proper drum sound synthesis. :party:

Enjoy!
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Re: Gotharman's SpazeDrum

Post by flx » Sun Jul 05, 2020 2:51 pm

Here’s my trusty outdoor music gear by the way. We’re camping again this weekend and of course the SpazeDrum had to come with us ;) I’m powering it with a Harley Benton 9V/USB power bank and I’ve got a pair of decent Shure in-ear headphones. The four segment solar panel charges the power bank via USB.

2391FEAD-5201-44AF-8096-FD4D43ABED64.jpeg
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Re: Gotharman's SpazeDrum

Post by stikygum » Mon Jul 06, 2020 6:30 am

flx wrote:
Sun Jul 05, 2020 1:59 pm

Anyway, long story short: we’re lucky! Because the SpazeDrum offers to modulate the envelope stages! :yay: This lets us apply an old Serge modular synth trick to shape the curves of the envelopes further. For example, take the VCA Decay stage and modulate it with the inverse of itself (AENV-). We can go even further and modulate it with ENV1 or ENV2 or their inverses. This is fantastic and I feel it’s also incredibly important for proper drum sound synthesis. :party:

Enjoy!
flx wrote:
Sat Jul 04, 2020 2:06 am
Also, how cool is the cross fading between two samples! I’ve layered samples on MPCs and other stuff, but never crossfaded between drums before.
Vector drums! I definitely like layering samples too. Drum crossfading sounds fun. I enjoyed your videos of the LD3 and being that I don't have a Spazedrum, maybe you'll convince me if you post some, maybe with some drum crossfading and those envelope modulation experiments you referred to :hihi: I have my LD3 and other Gotharman gear to keep me busy, but it's been tough to resist a Gotharman drum machine.
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Re: Gotharman's SpazeDrum

Post by stikygum » Mon Jul 06, 2020 6:37 am

flx wrote:
Sun Jul 05, 2020 2:51 pm
Here’s my trusty outdoor music gear by the way. We’re camping again this weekend and of course the SpazeDrum had to come with us ;) I’m powering it with a Harley Benton 9V/USB power bank and I’ve got a pair of decent Shure in-ear headphones. The four segment solar panel charges the power bank via USB.


2391FEAD-5201-44AF-8096-FD4D43ABED64.jpeg
That's cool you brought it camping. I know a lot of people like to read books while camping, but this definitely looks more like my style. I've actually never gone camping with synths. I've never wanted to put any of my gear at risk of getting stolen. Nevertheless, if you can do it safely, this looks like a refreshing way to create music in the outdoors. Hope you enjoy camping with the Spazedrum.... and any other companions :mrgreen:
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Re: Gotharman's SpazeDrum

Post by flx » Mon Jul 06, 2020 9:17 am

I really enjoy camping with one dedicated piece of music gear. One gets to know it really well after a few days of focused play. Of course I also always have the iPad, but I like a distraction free hardware instrument more. Regarding safety, so far I always locked the gear in the car under a bunch of clothes and stuff.

Envelope modulation and sample crossfading also works on the LD3. I think there’s a Decay parameter which you cannot modulate though, if I remember correctly.
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Re: Gotharman's SpazeDrum

Post by flx » Mon Jul 06, 2020 3:42 pm

Here’s a first little video jam, with an analog preset I made over the weekend. I wanted to explore “normal” bongo, clap and snare synthesis mostly, so it’s not “Gotharman crazy” yet, but I think we all know that this wouldn’t be difficult to achieve with the SpazeDrum ;)

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