High end granular processor

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mudlogger
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Post by mudlogger » Sat Jul 07, 2012 11:26 pm

freeze, feedback and 1v/oct pitch.

and some other ideas here.

Image

Also this is a good read to :

http://www.rossbencina.com/static/writi ... ACMC98.pdf

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Pascal
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Post by Pascal » Sun Jul 08, 2012 3:24 am

What would be the input to the granulator, recorded sound, samples like wavetables (could eproms be used for that?) or synthetic sinusoids?

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Kakihara
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Post by Kakihara » Sun Jul 08, 2012 10:26 am

A few years ago, 2009 in August I had a dream of a granular module... I woke up, wrote everything it had on a piece of paper, went back to sleep.
After that I've searched a bit for someone who could program DSP and stuff but never found anybody on the contact lists I had... And nobody to really help in getting this somewhat done or whatever..

So here's what it had just from the top of my head.

-USB for loading up samples/software upgrade and computer utility
-Mini SD to store more stuff and samples
-ext in to sample in real time OR process in real time

-2 channels that can act as one stereo unit or two mono units
-Both with sliders like an old sampler I forgot the name (and now new TS :D) for grain size and when crossing each others, it became playing backward.
-x mod between channels
-trigger, gate, env follower, env out
-Adsr for grains
-Grain amount
-Pan for Grains when in stereo/VCa
-Sampling rate/relative to the lenght of the sample (just like the phonogene actually does but longer if longer memory is used)
-Switches or buttons for routing random to a couple parameters like grain size, window placement, start, end of window, etc
-possible to link it to another one to make it quad

and I think it was something like that! Many of those have been done in different modules since then and talked about in future module but hopefully it will find some way to be in one module ;)

g.

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Post by Bishop Dust » Mon Jul 09, 2012 12:35 pm

Kakihara
A few years ago, 2009 in August I had a dream of a granular module... I woke up, wrote everything it had on a piece of paper, went back to sleep.
After that I've searched a bit for someone who could program DSP and stuff but never found anybody on the contact lists I had... And nobody to really help in getting this somewhat done or whatever..

So here's what it had just from the top of my head.

-USB for loading up samples/software upgrade and computer utility
-Mini SD to store more stuff and samples
-ext in to sample in real time OR process in real time

-2 channels that can act as one stereo unit or two mono units
-Both with sliders like an old sampler I forgot the name (and now new TS grin) for grain size and when crossing each others, it became playing backward.
-x mod between channels
-trigger, gate, env follower, env out
-Adsr for grains
-Grain amount
-Pan for Grains when in stereo/VCa
-Sampling rate/relative to the lenght of the sample (just like the phonogene actually does but longer if longer memory is used)
-Switches or buttons for routing random to a couple parameters like grain size, window placement, start, end of window, etc
-possible to link it to another one to make it quad

and I think it was something like that! Many of those have been done in different modules since then and talked about in future module but hopefully it will find some way to be in one module wink

g.

All traditional control : grain size, density, pitch, window (yes like TS sliders for exemple)

+1 for ext output and memory + possibility to import files (maybe with an SD card or somthing like this ?)


+1 for stereo and grain panning

maybe a kind of burst (little cloud) mode reacting to a trigger / gate

don t know if having a inside a random is a good idea even if i would work with a lot of random cv to control it... it s modular, right? ... and less function = less hp / less money


Happy to read that this module is still in the pipe... one of the most wanted for me :goo:

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numan7
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Post by numan7 » Mon Jul 09, 2012 12:45 pm

:hyper: bring on the inferno (volkmire's, that is)! :flamey:

cheers
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Ras Thavas
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Post by Ras Thavas » Tue Jul 10, 2012 1:15 pm

governor blacksnake wrote:...So I am interested in hearing what kinds of useful parameters you guys would like to see on the panel. Right now I plan the obvious controls for number of grains, overlap, window shape, synchronization, and output spread with extensive randomization control...
Sounds good, my first question would be are we talking a buffer/sample playing type of granulator, or a granulator that uses stored waveshapes to generate grains? Either would be great...

I'd like to see a small number of slots (2-4) that can store the settings of module, and allow either voltage control of "morphing" between them, or be called up via a pulse input, ideally w/ an adjustable slew so the change in the output cloud is slow.

Maybe it'd be easier for us to suggest parameters if we need how much i/o we've got to play with, and if any of the parameters will be digitized, allowing tricks like cloud morphing?

A really nice granulator program to use as an example would be Density ( http://www.densitygs.com/ ), Ideally, I'd like to have a module that could mimic a channel (or two?) of Density, though some additional control over grain pitches, pitch clusters or scales in addition to one note and random would be welcome.

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lionelfischer
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Post by lionelfischer » Wed Jul 11, 2012 4:38 pm

my hope is that it can do realtime stuff with external signal input like guitar etc and not just reading samples from a memory card or something

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pas
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Post by pas » Wed Jul 11, 2012 4:52 pm

lionelfischer wrote:my hope is that it can do realtime stuff with external signal input like guitar etc and not just reading samples from a memory card or something
amen, this is key for me, second'd

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Ras Thavas
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Post by Ras Thavas » Thu Jul 12, 2012 12:15 pm

A "live input" granulator would be desirable, but a granulator that works with single cycle wavetables can really do a lot of amazing textures too. Having used similar granular functions in Kyma in years past, I can tell you there's a lot of of power in that concept and it would be great addition to the euro modular world.

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monstrinho
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Post by monstrinho » Sat Jul 14, 2012 3:09 pm

Although sample playback probably isn't the primary purpose of the module, I'd like to see it be able to do;

forward/reverse playback
one shot
loop
pause/continue
CV control over start/end points
CV control over playback speed

A CV control over wet/dry amount would be very useful.

Real-time input to the granular processing would pretty much sell me on it, no matter what other features it did/didn't have

The ability to sample the output stream and save it to the SD card would be killer.

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Post by DT » Sat Jul 14, 2012 3:19 pm

real time sampling/processing +1

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Veqtor
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Post by Veqtor » Mon Jul 16, 2012 6:09 pm

Just single cycle would be kind of meh. But scrubbing through entire recording! :nana:

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Pascal
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Post by Pascal » Mon Aug 06, 2012 10:29 pm

just bringing this up cause I want one bad :twisted:

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pas
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Post by pas » Mon Aug 06, 2012 11:33 pm

I talk'd to Scott extensively at the synth meet in Chicago recently. He explained that this will definitely be unveiled at namm, he slept almost none the week leading to the synth event, was more than on to something & because of this seem'd pretty sure that he'll show it. He seem'd most excited, like he had this breakthrough & you could tell he was probably obsessing over it internally. A lot of what he explained was over my head hahaha...plus it's not my place to spill the news except in this very vague manner.

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Pascal
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Post by Pascal » Tue Aug 07, 2012 12:49 am

thank you pas for sharing this

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boom blip
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Post by boom blip » Sun Aug 19, 2012 1:20 am

Absolutely giddy to hear updates on this! Granular effects are used to some degree in almost every track I work on.

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Paranormal Patroler
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Post by Paranormal Patroler » Wed Sep 05, 2012 1:25 pm

Pascal wrote:just bringing this up cause I want one bad :twisted:
This time Pascal, I'm getting one as well my friend :tu:
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larhule
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Post by larhule » Fri Sep 07, 2012 10:05 am


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monstrinho
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Post by monstrinho » Fri Sep 07, 2012 10:18 am


OK, and...?

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larhule
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Post by larhule » Fri Sep 07, 2012 10:37 am

And nothing. This is my way of saying, as many others have said in this thread, that they are looking forward to this module. What's your problem?

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monstrinho
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Post by monstrinho » Fri Sep 07, 2012 10:50 am

larhule wrote:And nothing. This is my way of saying, as many others have said in this thread, that they are looking forward to this module. What's your problem?
No problem, just wondering if you had an inside track on a release date or preview at NAMM. AFAIK, nothing has been publicly stated, just that the module is in R & D.

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Paranormal Patroler
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Post by Paranormal Patroler » Tue Oct 30, 2012 5:30 am

It's been a month already. :ninja:
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reppiks
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Post by reppiks » Fri Nov 09, 2012 5:06 am

Paranormal Patroler wrote:It's been a month already. :ninja:
...and...another month..........................

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Bambam
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Post by Bambam » Mon Nov 26, 2012 9:43 pm

........and...............eighteen days :hihi: :razz:
Form and void.

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Paranormal Patroler
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Post by Paranormal Patroler » Mon Nov 26, 2012 9:51 pm

We need the Guv' to conjure up something ingenious to fare against the g0's disgusting clarity of grain.
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