tl;dr: 160×192 pixel resolution patchable 8-bit videogame console for Eurorack that uses NES controllers. MSPR: ~$1000 for console, $350 per controller module. Uses hot-swappable SD cards as cartridges
From http://www.specialstagesystems.com/system-overview/
With the heart of a video synthesizer and the brain of a videogame console, Ming Mecca is the first of its kind: an ontological toy, a videogame easel, and a love letter to all things retrofuture. Designed for use in Eurorack format synthesizers but built to meet the demands of even the most seasoned micro-galactic interlopers, Ming Mecca modules will take your rig where no rig has gone before.

From Joystiq:
"Special Stage Systems is hoping to have Ming Mecca ready to ship to customers by summer of 2014. Price hasn't been determined yet, but Bartee estimates it will be "in the neighborhood of $999 for the World Core, $350 for the Control Core," which he says is competitive with similar modular synthesizers. For DIY enthusiasts, firmware source code and schematics for Ming Mecca are already available for free, and Special Stage Systems will release the PCB and panel designs after the retail launch."
http://www.joystiq.com/2013/05/03/ming- ... nthesizer/
Demo Videos:
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Width: 14HP
Max Depth: 1.75″
Power: 130mA@ +12V, 0mA@ -12V
Supports standard NES controller + NES Advantage
Integrated square wave generator provides turbo / retrigger capability
Doubles as a gate-to-trigger converter with voltage controlled trigger length
6 dedicated gate outputs / 2 analog outputs / 1 turbo input / 1 turbo output
Chaotix mode generates highly diverse digital noise when accessed via Konami cheat code


Width: 56HP
Max Depth: 1.78″
Power: 215mA@ +12V, 0mA@ -12V
160×192 pixel resolution via standard composite NTSC output
Highly responsive engine maintains fast control rates and full 60 FPS progressive video output
2×4 simultaneous colors / 2×16 palettes / 86 total colors programmable
2 voltage controlled sprites with 32 addressable bitmaps
2 voltage controlled tiles with 32 addressable bitmaps / 16 tile maps
Assets replaceable via Secure Digital (SD) Card, FAT16 or FAT32 format
Integrated gravity and collision processing rendered across 7 dedicated gate outputs