morphing the shnth would take some togo's and slews then just mul your slew'd value to whatever range it needs to be for each input and use your mul'd slew as a reference in the rest of your patch then do that 8 times then fill in how ever many variation your want in your patch by adding to each togo's lizst
of course this could be scaled to however much you need
you could just use one togo and a bunch of different slews/sauces for variations on the same sequence instead of using multiple sequences
it would still require some kind of activation event to perform its transformation
edit:honestly you could just as well use a toggle as a togo
morphing is possible I just don't think it will be as easy as you were hoping for
