Can't get into programming the shnth

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wednesdayayay
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Post by wednesdayayay » Sun May 04, 2014 6:23 pm

bend works just as you have described morphing between patches is something very different (that is slightly different than jump in that it's input is expected to be continuous)

morphing the shnth would take some togo's and slews then just mul your slew'd value to whatever range it needs to be for each input and use your mul'd slew as a reference in the rest of your patch then do that 8 times then fill in how ever many variation your want in your patch by adding to each togo's lizst
of course this could be scaled to however much you need
you could just use one togo and a bunch of different slews/sauces for variations on the same sequence instead of using multiple sequences
it would still require some kind of activation event to perform its transformation
edit:honestly you could just as well use a toggle as a togo

morphing is possible I just don't think it will be as easy as you were hoping for

:tu:
Last edited by wednesdayayay on Sun May 04, 2014 8:33 pm, edited 1 time in total.

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chorus7
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Post by chorus7 » Sun May 04, 2014 8:09 pm

wednesdayayay it worked 100%! Thank you :tu:

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wednesdayayay
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Post by wednesdayayay » Sun May 04, 2014 8:42 pm

I think it is appropriate that there is a small congregation happening in the thread originally compelled out of frustration. Frustration has both driven and suppressed my taking time with this instrument/environment.

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chorus7
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Post by chorus7 » Mon May 05, 2014 6:26 am

Man I'm still frustrated but I'm trying to learn one thing at a time and how it acts/reacts within the Shnth... I'm starting with the simplest patches and taking things out until I understand what one thing does then add things back in to see how they react...

I'm finding the more I use it the more it reminds me of what I always wished the Nord modular was... I find the Shnth so playable... Now I'm starting to wish it had more buttons or sliders :tu: or could you imagine one that looked like the Sid where everything could be used as controllers! Sliders, knobs, patch points!... I would love to make real world banana connections between code!

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Post by VortexRanger » Mon May 05, 2014 6:46 am

chorus7 wrote:Man I'm still frustrated but I'm trying to learn one thing at a time and how it acts/reacts within the Shnth... I'm starting with the simplest patches and taking things out until I understand what one thing does then add things back in to see how they react...

I'm finding the more I use it the more it reminds me of what I always wished the Nord modular was... I find the Shnth so playable... Now I'm starting to wish it had more buttons or sliders :tu: or could you imagine one that looked like the Sid where everything could be used as controllers! Sliders, knobs, patch points!... I would love to make real world banana connections between code!
I do wish it had some physical controls that would stay where you left them - like knobs and sliders do. Even the bars go back to zero even if you're holding them in one place. One thing you can do is use a button to S/H a squish value and simultaneously use it to switch between the realtime squish data and the S/H version.

I have high hopes for Node'ster especially since it is confirmed it will be able to interface with the shnth.
:hobbes:

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wednesdayayay
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Post by wednesdayayay » Mon May 05, 2014 8:17 am

have you tried using [wheel]
it allows for something more like knob/slider interaction

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Post by kozepz » Tue Jun 10, 2014 11:38 am

A lot of fantastic information here! :hail:

Found my shnth love back again and spent a lot of time to understand the concept and how to approach it.
Now that I somewhat can program what I want, all of the above information makes a lot more sense and opens up again a lot more possibilities.

:party:


Is it possible to put your own code in the calangue, and how would you do that?

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Post by Paranormal Patroler » Thu Jul 03, 2014 9:21 am

The only thing this thing lacks is the ability to track 3d gestures like the nunchuk devices. That would make it completely danceable!
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Post by wednesdayayay » Sat Jul 12, 2014 2:41 pm

;Horn
{;C
(jump (tar 1 ))
(srate (short 8 51 ))
(left
(pan (horn
(togo (major )102 48 54 60 64 72 80 90 )
(togob (minor )13 48 24 96 12 (arab 192 ))
(bar ))(add (togo )(togoc )(bar )))
(pan (hornb
(togoc (majorb )-75 60 64 72 80 90 48 54 )
(togod (minorb )13 48 24 96 12 (arab 192 ))
(barb ))(add (togob )(togo )(barb )))
)(right
(pan
(hornc
(togoe (majorc )-5 72 80 90 48 54 60 64 )
(togof (minorc )13 48 24 96 12 (arab 192 ))
(barc ))
(add (togod )(barc )))
(pan
(hornd
(togog (majord )-5 90 48 54 60 64 72 80 )
(togoh (minord )13 48 24 96 12 (arab 192 ))
(bard ))
(add (togo )(bard )))
)
};hornemize
{;C
(jump (tar 1 ))
(srate (short 8 51 ))
(left
(pan (horn
(togo (major )102 (barc )48 54 (bard )60 64 (bar )72 80 90 (barb ))
(togob (minor )13 (barc )48 (barb )24 (bar )96 (bard )12 (hornd )(arab 192 ))
(bar ))(horn )(add (togo )(togoc )(bar )))
(pan (hornb
(togoc (majorb )-75 60 (bard )64 (barc )72 (hornc )80 (barb )90 (bar )48 (hornd )54 )
(togod (minorb )13 48 (barc )24 (bar )96 (bard )12 (barb )(arab 192 ))
(barb ))(add (togob )(togo )(barb )))
)(right
(pan
(hornc
(togoe (majorc )-5 72 (bard )80 90 (bar )48 (hornb )54 (barb )60 (barc )64 )
(togof (minorc )13 48 (barb )(bard )24 (bar )96 (barc )12 (hornc )(arab 192 ))
(barc ))
(add (togod )(barc )))
(pan
(hornd
(togog (majord )-5 90 (barc )48 (horn )54 (bard )60 (barb )64 (bar )72 (hornb )80 )
(togoh (minord )13 48 (barc )24 (bard )96 (bar )12 (barb )(arab 192 ))
(bard ))
(add (togo )(bard )))
)
};Tweep
{;C
(jump (tar 1 ))
(srate (short 8 51 ))
(left

(comb (saltb (waveb (wave (salt (wind )
3 (mul (barb )62 65 ))
4 (mul (barc )32 10 ))
5 (mul (bar )64 8 ))
7 (mul (bard )94 ))
(arab (mul (bard )6 ))(arab (mul (barc )75 180 ))(mul (barb )68 54 ))
)
};Waterbar
{;C
(jump (tar 1 ))
(srate (short 8 51 ))

(salsad (majorc )(smokeb ))(salsac (majorb )(smoke ))
(salsab (major )(smokeb ))(salsa (majord )(smoke ))
(right

(waterb (square (bar )29 )21 (salsab ))
(water (square (barb )-13 )9 (salsac ))
(waterc (square (barc )45 )13 (salsad ))
(waterd (square (bard )55 )4 (salsa ))
)
};Waterbarrandomize
{;C
(jump (tar 1 ))
(srate (short 8 51 ))

(salsad (square (bard )-69 )(smokeb ))(salsac (square (barc )45 )(smoke ))
(salsab (square (barb )-13 )(smokeb ))(salsa (square (bar )29 )(smoke ))
(right

(waterb (square (bar )29 )(mul (salsa )8 )(salsab ))
(water (square (barb )-13 )(mul (salsab )24 )(salsac ))
(waterc (square (barc )45 )(mul (salsac )15 )(salsad ))
(waterd (square (bard )-69 )(mul (salsad )12 )(salsa ))
)
};waterbarwith combFM
{;C
(jump (tar 1 ))
(srate (short 8 51 ))

(salsad (square (bard )-69 )(smokeb ))(salsac (square (barc )45 )(smoke ))
(salsab (square (barb )-13 )(smokeb ))(salsa (square (bar )29 )(smoke ))
(right

(combb (waterb (square (bar )29 )(mul (salsa )8 )(salsab ))(salsad )(salsac )128 )
(combc (water (square (barb )-13 )(mul (salsab )24 )(salsac ))(salsa )(salsad )127 )
(combd (waterc (square (barc )45 )(mul (salsac )15 )(salsad ))(salsab )(salsa )127
)
(comb (waterd (square (bard )-69 )(mul (salsad )12 )(salsa ))(salsac )(salsab )127 )
)(left

(hornb (combb )12 (bar ))
(mul (saw (combc )48 (barb ))74 )
(horn 24 (combd )(barc ))
(mul (sawb (comb )24 (bard ))74 ))
};Horse
{;C
(jump (tar 1 ))
(srate (short 8 51 ))


(left

(comb (horse
(salsa (square (bar )29 )(smoke ))
(salsab (square (barb )-13 )(smokeb ))
(salsac (square (barc )45 )(smoke ))
(salsad (square (bard )-69 )(smokeb )))(mul (salsad )13 )(arab (mul (salsa )75 180 ))125 )



)(right
(modo (water (slavec )4 (salsad ))5 )



(mul (smokeb (slew (slaved )(salsab )(salsac )))(mul (salsa )23 )))
(slavec (comb )32 )(slaved (horse )84 )};SAw
{;C
(jump (tar 1 ))
(srate (short 8 51 ))
(left
(pan (saw
(togo (major )102 48 54 60 64 72 80 90 )
(togob (minor )13 48 24 96 12 (arab 192 ))
(bar ))(add (togo )(togoc )(bar )))
(pan (sawb
(togoc (majorb )-75 60 64 72 80 90 48 54 )
(togod (minorb )13 48 24 96 12 (arab 192 ))
(barb ))(add (togob )(togo )(barb )))
)(right
(pan
(sawc
(togoe (majorc )-5 72 80 90 48 54 60 64 )
(togof (minorc )13 48 24 96 12 (arab 192 ))
(barc ))
(add (togod )(barc )))
(pan
(sawd
(togog (majord )-5 90 48 54 60 64 72 80 )
(togoh (minord )13 48 24 96 12 (arab 192 ))
(bard ))
(add (togo )(bard )))
)
};SAwdomize
{;C
(jump (tar 1 ))
(srate (short 8 51 ))
(left
(pan (saw
(togo (major )102 (barc )48 54 (bard )60 (sawc )64 (bar )72 80 (sawb )90 (barb ))
(togob (minor )13 (barc )48 (barb )24 (bar )96 (bard )12 (sawd )(arab 192 ))
(bar ))(add (togo )(togoc )(bar )))
(pan (sawb
(togoc (majorb )-75 60 (bard )64 (barc )72 80 (barb )90 (bar )48 (sawd )54 )
(togod (minorb )13 48 (barc )24 (bar )96 (bard )12 (barb )(saw )(arab 192 ))
(barb ))(add (togob )(togo )(barb )))
)(right
(pan
(sawc
(togoe (majorc )-5 72 (bard )80 90 (bar )48 54 (barb )60 (barc )64 (sawb ))
(togof (minorc )13 48 (barb )(bard )24 (bar )96 (barc )12 (arab 192 ))
(barc ))
(add (togod )(barc )))
(pan
(sawd
(togog (majord )-5 90 (barc )48 54 (bard )60 (barb )64 (bar )72 (sawc )80 )
(togoh (minord )13 48 (barc )24 (bard )96 (bar )12 (barb )(saw )(arab 192 ))
(bard ))
(add (togo )(bard )))
)
};drumscumone
{;C
(jump (tar 1 ))(srate (short 16 51 ))
(mountc 2 (mul (salsac )21 89 )(salsae ))(mountb (mul (salsad )21 89 )25 (salsab ))
(toggled (pulse (toggleg (slave (horn )48 ))80 ))(pulsec (toggleh (slaveb (horn )84 ))63 )
(togglec (pulseb (toggle (slavec (horn )26 ))123 ))(pulsed (toggleb (slaved (horn )76 ))34 )
(salsab (toggled )(mountc ))(salsac (pulsec )(smokec ))
(salsad (togglec )(smoked ))(salsae (slaved )(mountb ))
(horn
(togo (major )102 48 54 60 64 72 80 90 )
(togob (minor )13 48 24 96 12 (arab 192 ))
(bar ))(left
(fog (slavec )(salsab )54 (mul (salsac )44 )8 )
(modo (waveb (pulse )3 (mul (salsab )76 32 ))2 )
(modo (waterd (pulseb )2 (mul (salsad )32 23 ))2 )
(mul (smokeb (sauce (mul (salsac )13 )(pulseb )))(mul (salsae )12 )))(right
(fogb (slaved )24 (mul (salsad )61 32 )48 (mul (salsae )32 24 ))
(modo (waterc (pulsec )5 (mul (salsac )35 14 ))2 )
(modo (wavec (pulsed )4 (mul (salsae )25 21 ))2 )
(combd (zitherb (sauceb (mul (salsad )7 )(slaved ))(salsab )(salsad ))
(mul (salsac )(salsae ))(mul (salsad )17 110 )(mul (salsab )46 80 )))
};corp VCAs
{;C
(jump (tar 1 ))
(srate (short 8 51 ))
(left
(pan (horn
(togo (major )102 48 54 60 64 72 80 90 )
(togob (minor )13 48 24 96 12 (arab 192 ))
(corp ))(add (togo )(togoc )(corpb )))
(pan (hornb
(togoc (majorb )-75 60 64 72 80 90 48 54 )
(togod (minorb )13 48 24 96 12 (arab 192 ))
(corpb ))(add (togob )(togo )(corp )))
)(right
(pan
(hornc
(togoe (majorc )-5 72 80 90 48 54 60 64 )
(togof (minorc )13 48 24 96 12 (arab 192 ))
(corp ))
(add (togod )(corpb )))
(pan
(hornd
(togog (majord )-5 90 48 54 60 64 72 80 )
(togoh (minord )13 48 24 96 12 (arab 192 ))
(corpb ))
(add (corp )))
)
};mount buttons
{;C
(jump (tar 1 ))
(srate (short 8 51 ))
(mount 24 64 )
(mountb 96 36 )
(salsa (majorb )(mount ))
(salsab (major )(mountb ))
(salsac (majord )(mount ))
(salsad (majorc )(mountb ))
(toggle (slave (haze )(mul (salsab )63 17 )));toggle for HORN
(toggleb (slaveb (haze )(mul (salsac )9 )
))
(togglec (slavec (fog )(mul (salsa )63 17 )))
(toggled (slaved (fog )(mul (salsad )9 )
))
(left
(horn (toggleb )(salsad )(toggle ))
(pan (haze
(major )
(togo (major )48 (salsa )-5 (salsad ))
(togob (minor )13 (salsab )12 (salsac ))
(togoc )(togog ))(add (togo )(togoc )(corpb )))
(pan (fog
(majorb )
(togoc (majorb )-75 (salsab )48 (salsad ))
(togod (minorb )13 (salsa )104 (salsac ))
(togof )(togoh )
)(add (togob )(togo )(corp ))))(right
(pan
(horse
(togoe (majorc )-5 (salsac )60 (salsab ))
(togof (minorc )13 (salsad )24 (salsa ))
(togo )(toggled )(togglec )
)
(add (togod )(corpb )))
(pan
(modo (hazeb
(majord )
(togog (majord )-5 (salsad )80 (salsa ))
(togoh (minord )13 (salsac )(arab 192 )(salsab ))
(togoe )(togob )
)3 )
(add (corp )))
)
}

here is the whole kitchen I've been bringing to camp with me (kids aged 10 to 18)

the kids who enjoy it like the simple "horn" and "SAw" patches
but there is one who very much enjoys "tweep" which is my favorite shnthy sounds so far (even though it uses wind as an input I don't use the mic it just needs some pushing to make the whupple whistle)

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Post by rovadams » Sun Jul 13, 2014 5:49 pm

I'm having trouble consistently getting posted patches to load in Fish, so maybe I'm missing something. I've been copying them, pasting into Textedit and converting to plain text, then open that doc in Fish. But a fair number, including this one, give my the spinning beach ball of death. Is this not the right way?

thanks -

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wednesdayayay
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Post by wednesdayayay » Sun Jul 13, 2014 6:46 pm

hmm

make sure your text file actually has the .txt file extension
I know (im on OSX) Fish won't open a text file without specifically having the .txt extension
other than that I am not really sure

otherwise maybe the attachment will work just use the open command in fish
You do not have the required permissions to view the files attached to this post.

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Post by rovadams » Mon Jul 14, 2014 12:56 pm

The .txt file you posted opens fine. The one I converted thru Textedit looks identical to it, but won't open - I'm on OSX 10.6.8. Tried changing the doc name to match it but no luck. I'm mystified.

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Post by rovadams » Mon Jul 14, 2014 1:10 pm

I think it has to do with encoding when it is saved. My versions had been using Unicode(UTF-8) and yours was in Western (Mac OS Roman). I have no idea what that means, but it seems to (usually but not always) solve the problem.

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Post by Paranormal Patroler » Mon Aug 18, 2014 12:50 pm

Just got my Shnth! Not enough tutorials on Vimeo it seems. This thing needs better documentation. I just download the three videos and the "manual". Also went through the whole thread so I'm starting to grasp how things are named - looking forward to getting frustrated as you guys have been.

Worst thing ever, my Shnth has a very boring BB to begin with so I need to make my own. First things first, I need to find how to upload new stuff to it!

:hyper:
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Post by bartlebooth » Mon Aug 18, 2014 3:35 pm

there is a real fish manual which i wrote that somehow disappeared off the website..if you pm me your email i'll send it to you. also you can download the 'inforumer's' pack off the website which is a collection of user patches. and just pm me or post here at muff's if you need any help, we'll get you up to speed pretty quick

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Post by Paranormal Patroler » Mon Aug 18, 2014 6:47 pm

bartlebooth wrote:there is a real fish manual which i wrote that somehow disappeared off the website..if you pm me your email i'll send it to you. also you can download the 'inforumer's' pack off the website which is a collection of user patches. and just pm me or post here at muff's if you need any help, we'll get you up to speed pretty quick
Thank you, you are most kind. I will PM you shortly, about that manual; I presume it is not the one linked to at the beginning of this thread, is it? Would you point me to where I can get that inforumer pack? It does sound intriguing.

Let me say thanks beforehand for your kind gesture. I will indeed take advantage of your knowledge as best I can, but first I want to go through whatever is already available on the net so that I don't bother anyone with typicalities. This device is really exciting!
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Post by adamon » Fri Aug 22, 2014 5:52 pm

I'm a relatively new shnth user too :cloud: and just thought I'd mention that I've found the links on the shbobo site to be very useful for helping me get my first couple "bites" whilst fishing. In particular, the videos put up here: http://vimeo.com/user9723110

Also, I've found the shlisp reference (located on the google drive linked to the home shbobo page) to be very handy for keeping track of syntax (i've yet to really start looking at the shlisp guts just yet...).

Another thing I've noticed is that I tend to make more concrete "progress" when I'm focusing more on understanding the specific "guts" of any given opcode: a good example would be playing around with fog. Between the tutorial videos from the vimeo page that go over fog and a few notes in the shlisp manual, I was able to get a lot of great things out of it very early on. Also simply playing with numbers helps a lot too with understanding whats happening.

Finally, I'd also recommend playing with "mul" and "add" a lot; I noticed very quickly that adjusting the functional range of any opcode with mul and add often has very drastic effects on sound and playability (quick example: wave can be very squaky/screechy :mad: with low q's so limiting it can make it much smoother effect).

I'm getting ready to post a bunch of videos and code of my experiences so far with my shnth and hopefully they'll be useful for others! :nana:

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Post by wednesdayayay » Sat Sep 06, 2014 3:36 pm

[video][/video]

a vidoe about just intonation may help with all those horns and saws
sh is the sound of data
bobo is the gesture

PB

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Post by windspirit » Sat Sep 06, 2014 7:09 pm

VortexRanger wrote:
chorus7 wrote:Man I'm still frustrated but I'm trying to learn one thing at a time and how it acts/reacts within the Shnth... I'm starting with the simplest patches and taking things out until I understand what one thing does then add things back in to see how they react...

I'm finding the more I use it the more it reminds me of what I always wished the Nord modular was... I find the Shnth so playable... Now I'm starting to wish it had more buttons or sliders :tu: or could you imagine one that looked like the Sid where everything could be used as controllers! Sliders, knobs, patch points!... I would love to make real world banana connections between code!
I do wish it had some physical controls that would stay where you left them - like knobs and sliders do. Even the bars go back to zero even if you're holding them in one place. One thing you can do is use a button to S/H a squish value and simultaneously use it to switch between the realtime squish data and the S/H version.

I have high hopes for Node'ster especially since it is confirmed it will be able to interface with the shnth.
I still think it would be really cool if it spoke in OSC (as in receiving OSC messages but I guess sending sensor data via OSC would be great also). Does anyone else feel me there? That way it could not only interface with the computer but hypothetically people could extend its functionality with an arduino/ raspi/ weather balloon/ whatever.

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Post by thelizard » Sun Sep 07, 2014 2:09 am

windspirit wrote:
VortexRanger wrote:
chorus7 wrote:Man I'm still frustrated but I'm trying to learn one thing at a time and how it acts/reacts within the Shnth... I'm starting with the simplest patches and taking things out until I understand what one thing does then add things back in to see how they react...

I'm finding the more I use it the more it reminds me of what I always wished the Nord modular was... I find the Shnth so playable... Now I'm starting to wish it had more buttons or sliders :tu: or could you imagine one that looked like the Sid where everything could be used as controllers! Sliders, knobs, patch points!... I would love to make real world banana connections between code!
I do wish it had some physical controls that would stay where you left them - like knobs and sliders do. Even the bars go back to zero even if you're holding them in one place. One thing you can do is use a button to S/H a squish value and simultaneously use it to switch between the realtime squish data and the S/H version.

I have high hopes for Node'ster especially since it is confirmed it will be able to interface with the shnth.
I still think it would be really cool if it spoke in OSC (as in receiving OSC messages but I guess sending sensor data via OSC would be great also). Does anyone else feel me there? That way it could not only interface with the computer but hypothetically people could extend its functionality with an arduino/ raspi/ weather balloon/ whatever.
The Shnth can send messages to Max/MSP, which can then be used to create OSC. The Shnth is setup as a HID. If you have OS X, this is much easier, as the Windows HID object in Max is apparently unreliable.

http://synthmall.com/shbobo/forum/viewt ... 93fa3#p167
http://synthmall.com/shbobo/forum/viewt ... a7e1893fa3
http://synthmall.com/shbobo/forum/viewt ... a7e1893fa3

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Post by wednesdayayay » Sun Sep 07, 2014 7:50 am

[video][/video]

[video][/video]

[video][/video]

here are a couple different things I've done with max controlling a dmx light, aalto, and an illucia application
sh is the sound of data
bobo is the gesture

PB

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Post by wednesdayayay » Sun Sep 07, 2014 7:55 am

also I believe peter is still wanting to put out a shnth driven web browser at some point

My computer crashed twice and now I know it is a faulty hard drive so I'm running it off an install on an external hard drive for now. Once I get that worked out I'm going to try and get that shnth max patch out I think I may have posted it up here before I don't honestly remember.
sh is the sound of data
bobo is the gesture

PB

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windspirit
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Post by windspirit » Sun Sep 07, 2014 4:47 pm

thelizard wrote:
windspirit wrote:
VortexRanger wrote:
chorus7 wrote:Man I'm still frustrated but I'm trying to learn one thing at a time and how it acts/reacts within the Shnth... I'm starting with the simplest patches and taking things out until I understand what one thing does then add things back in to see how they react...

I'm finding the more I use it the more it reminds me of what I always wished the Nord modular was... I find the Shnth so playable... Now I'm starting to wish it had more buttons or sliders :tu: or could you imagine one that looked like the Sid where everything could be used as controllers! Sliders, knobs, patch points!... I would love to make real world banana connections between code!
I do wish it had some physical controls that would stay where you left them - like knobs and sliders do. Even the bars go back to zero even if you're holding them in one place. One thing you can do is use a button to S/H a squish value and simultaneously use it to switch between the realtime squish data and the S/H version.

I have high hopes for Node'ster especially since it is confirmed it will be able to interface with the shnth.
I still think it would be really cool if it spoke in OSC (as in receiving OSC messages but I guess sending sensor data via OSC would be great also). Does anyone else feel me there? That way it could not only interface with the computer but hypothetically people could extend its functionality with an arduino/ raspi/ weather balloon/ whatever.
The Shnth can send messages to Max/MSP, which can then be used to create OSC. The Shnth is setup as a HID. If you have OS X, this is much easier, as the Windows HID object in Max is apparently unreliable.

http://synthmall.com/shbobo/forum/viewt ... 93fa3#p167
http://synthmall.com/shbobo/forum/viewt ... a7e1893fa3
http://synthmall.com/shbobo/forum/viewt ... a7e1893fa3
I actually already do this, i am talking about the shnth Receiving osc.


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thelizard
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Post by thelizard » Sun Sep 07, 2014 6:34 pm

windspirit wrote:
thelizard wrote:
windspirit wrote:
VortexRanger wrote:
chorus7 wrote:Man I'm still frustrated but I'm trying to learn one thing at a time and how it acts/reacts within the Shnth... I'm starting with the simplest patches and taking things out until I understand what one thing does then add things back in to see how they react...

I'm finding the more I use it the more it reminds me of what I always wished the Nord modular was... I find the Shnth so playable... Now I'm starting to wish it had more buttons or sliders :tu: or could you imagine one that looked like the Sid where everything could be used as controllers! Sliders, knobs, patch points!... I would love to make real world banana connections between code!
I do wish it had some physical controls that would stay where you left them - like knobs and sliders do. Even the bars go back to zero even if you're holding them in one place. One thing you can do is use a button to S/H a squish value and simultaneously use it to switch between the realtime squish data and the S/H version.

I have high hopes for Node'ster especially since it is confirmed it will be able to interface with the shnth.
I still think it would be really cool if it spoke in OSC (as in receiving OSC messages but I guess sending sensor data via OSC would be great also). Does anyone else feel me there? That way it could not only interface with the computer but hypothetically people could extend its functionality with an arduino/ raspi/ weather balloon/ whatever.
The Shnth can send messages to Max/MSP, which can then be used to create OSC. The Shnth is setup as a HID. If you have OS X, this is much easier, as the Windows HID object in Max is apparently unreliable.

http://synthmall.com/shbobo/forum/viewt ... 93fa3#p167
http://synthmall.com/shbobo/forum/viewt ... a7e1893fa3
http://synthmall.com/shbobo/forum/viewt ... a7e1893fa3
I actually already do this, i am talking about the shnth Receiving osc.

My bad! You had mentioned sending sensor data as well, which is what I was responding to.

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windspirit
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Post by windspirit » Sun Sep 07, 2014 7:50 pm

Right, its cool. Honestly i think it would be neet if you could send other kinds of data from the shnth as well, like sending swoop and dust from the inside of the shnth brain while you are playing.

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