scottwilson wrote:It's so sad when they all die!
C'est la Vie ;-)
It's a bit weird when you add one cell and it takes a whole colony down! Once I add voltage control over the rules it'll be possible to adjust the rate of birth/death though, so things could be fine tuned, and another option will be enabling probability as well to allow for some chance. One consequence of this is that it will be possible to use some of the outputs to influence the rules, so the game itself will change in non obvious ways. Kinda like a universe circuit bending itself.
I'm also thinking of adding a way to use voltage to create new cells, say a new cell is created when a digital input goes high at the coordinates controlled by two analog inputs.
myecholalia wrote:please release the game of life patch already as is.
this would be super-nice to have as an additional control interface for an experimental modular gig here in singapore on sunday.
I'll see what I can do, have to do extra hours at work this week while also having to get some things done before I travel this weekend (so, sadly no chance of working more on this until next week) but I'll try to clean up the code and remove whatever was hardcoded for my grid 128. Might have something tomorrow night.
A couple of things - my code depends on the 1.1 firmware so you will need that, have you tried it yet? Also, at this point you can set the tempo with a knob but you can't sync it to external clock yet (Scott - correct me if I'm wrong, I don't think there is a slave clock yet?).