The SNAZZY FX Thread - now with West Coast Travelogue :P
Moderators: Kent, luketeaford, Joe., lisa
I did! Should be here some time next weekbaleen wrote:Telephone Game is a super module. hope you manage to score one soon!

Yeah, I think the new module lineup is great! Affordable modules which are easy to understand and use, but offer new sounds and concepts. I already wrote it, but that Eternal Spring Filter is sweet!scuto wrote:Thank you for these videos! I needed reminding about this manufacturer. Such a fun sound to them.
- dan_k
- Super Deluxe Wiggler
- Posts: 1081
- Joined: Wed Dec 02, 2009 12:53 am
- Location: Vancouver, Canada
Be sure to read the manual:
http://snazzyfx.com/products/telephone-game/
I haven't clicked with mine as much as I'd have liked. Have to put some more time in.
Really enjoying the sum out though for creating lots of weird flowing cv.
Be curious to see what you get up to with yours.
http://snazzyfx.com/products/telephone-game/
I haven't clicked with mine as much as I'd have liked. Have to put some more time in.
Really enjoying the sum out though for creating lots of weird flowing cv.
Be curious to see what you get up to with yours.
Dan Snazelle pointed me to his Soundcloud account, where he keeps lots of Snazzy FX sound demos, jams and live sets:
https://soundcloud.com/loss1234
Here's some Snazzy FX Techno for example:
https://soundcloud.com/loss1234/live-tr ... /live-sets
https://soundcloud.com/loss1234
Here's some Snazzy FX Techno for example:
https://soundcloud.com/loss1234/live-tr ... /live-sets
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- Common Wiggler
- Posts: 99
- Joined: Sat Mar 01, 2014 9:11 am
- Location: chicago
Do you have any questions in the meantime, until I get the videos done? Next ones will probably be about the Eternal Spring and Dual Multiplier.winterhater wrote:Thanks for making these videos. I look forward to one about the tidal wave, It looks interesting but there are not many videos of it. Also the dreamboat looks interesting.
Dan posted a lengthy manual here:flx wrote:I did! Should be here some time next weekbaleen wrote:Telephone Game is a super module. hope you manage to score one soon!Do you have any tips on how to get started with it?
http://snazzyfx.com/workspace/uploads-d ... -final.pdf
it lacks formatting and is very stream-of-consciousness but it explains the panels well.
my basic breakdown of TG is that it's a shift register/stepped value looper with feedback. there's a lot that can happen in there.
he rec's and I 2nd pairing TG with a more robust clock module (TG requires a clock to function - you have to fill the cells before anything happens) - shuffling up the clock in is super fun, I used TimeRunner for this on the clock in but also with a dual S/H on the outputs to further pull the "melodies" from TG apart.
feeding TG CV and clock from Wogglebug, I used the TG clock divider and outputs to futz w Timerunner too. no I don't have any clear recordings of this sorry!
the one module I don't have that I think would be really fun w TG is a switch to modulate/automate the input signal.
TG very much plays well with others! Let it boss around that Triggerman, generate some melodies for yr voices, who knows.
- HeWhoWantsJeans
- Super Deluxe Wiggler
- Posts: 2218
- Joined: Tue Sep 15, 2009 1:01 pm
- Location: Minneapolis, MN
Re: New SNAZZY FX videos, buying guide & discussion!
The speed of the Chaos Brother is the only thing I don't like about it. I did email Dan a few times about modding it out to be slower and I might try to contact him again and see if he'd be up for modding it (though it seems easy, I just have no damn time lately). Otherwise it's a great module.flx wrote: Chaos Brother: Two medium to fast LFO rate chaos signals, a slewed output for smoother CV, a CV/trigger input to "sync" it to an external clock and a chaotic gate output (really cool to add synced but off-beat drum triggers to a sequence for example). Needs a bit of practice to figure out.
Generally, you want to control the chaos modules with external CV as this makes them become more rhythmical and move their signals between the various more or less stable states. Without CV their signal is chaotic but without much movement.
Check out my video above comparing the three chaos modules' outputs.
Also read this great blog post by fellow wiggler obadada about chaotic oscillators with examples from the Chaos Brother:
http://ristoid.net/modular/chaos_sync.html
Personal favorite - the Telephone Game. Instant weird melody machine and the ability to lock the contents in the Buckets is great. Plus you get a handful of outputs to drive various oscillators or other devices (ie: filter cutoff from Slew output).
I've archived over 400 answering machines, and the best of which is constantly updated on Tumblr. Public domain! Enjoy! Donate, too!
http://answerphone.tumblr.com/
http://answerphone.tumblr.com/
Thanks for the Telephone Game tips! Looking forward to finally play with it later this week
I recorded another jam session using the Tidal Wave as a regular synth voice, sequenced by the SQ-1 and layered with some more snazzy stuff:
[video][/video]

I recorded another jam session using the Tidal Wave as a regular synth voice, sequenced by the SQ-1 and layered with some more snazzy stuff:
[video][/video]
That would be an interesting mod! So far I mainly use the Chaos Brother synced to a clock, to add some chaos to a sequence, which it does great! Using it as a super slow LFO would be cool too though.HeWhoWantsJeans wrote: The speed of the Chaos Brother is the only thing I don't like about it. I did email Dan a few times about modding it out to be slower and I might try to contact him again and see if he'd be up for modding it (though it seems easy, I just have no damn time lately). Otherwise it's a great module.
I don't know and unfortunately sold my analog video gear a while ago. You should probably write Dan an email directly or tweet him at https://twitter.com/snazzyfxmoremagic wrote:hey does anybody know what the upper bandwidth limit on the Hi Gain is? would it be suitable for fast video signals?
- Mefistophelees
- USB Cat
- Posts: 1094
- Joined: Sat Feb 04, 2012 4:30 pm
- Location: UK
Thanks for the videos. I didn't realise how good at sound mangling some of these modules were!
I've got the Tidal Wave and Wow and flutter. The Tidal Wave is powerful and makes greatly weird noises but it is rather counter intuitive.
The Wow and Flutter never seems that impressive to me for a long time but I eventually discovered that it's very picky about what you feed it and the settings. It needs a very percussive input to trigger the effect properly. I played a Chapman Stick through it the other day and it went completely bonkers. It was giving me all these bizarro pitch shifts, fantastic!
I've got the Tidal Wave and Wow and flutter. The Tidal Wave is powerful and makes greatly weird noises but it is rather counter intuitive.
The Wow and Flutter never seems that impressive to me for a long time but I eventually discovered that it's very picky about what you feed it and the settings. It needs a very percussive input to trigger the effect properly. I played a Chapman Stick through it the other day and it went completely bonkers. It was giving me all these bizarro pitch shifts, fantastic!
This seems as good a time as any to plug the cheat sheet I made for the Tidal Wave. I really dig it, but it's true that having an O'toole or Data is very helpful in understanding what it's doing!
- Attachments
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- Tidal Wave Quick Reference.pdf
- Tidal Wave cheat sheet
- (1.36 MiB) Downloaded 21 times
Yeah, the Tidal Wave with its routing switches is definitely a hard nut to crack. It's good that one can also just patch things with cables using the inputs and outputs. My Wow and Flutter should arrive in a week or two and I'm looking forward to try it. Seems like a complex module as well.Mefistophelees wrote: I've got the Tidal Wave and Wow and flutter. The Tidal Wave is powerful and makes greatly weird noises but it is rather counter intuitive.
The Wow and Flutter never seems that impressive to me for a long time but I eventually discovered that it's very picky about what you feed it and the settings.
Thank you! This has helped me so much when I found it in an older thread!geremyf wrote:This seems as good a time as any to plug the cheat sheet I made for the Tidal Wave. I really dig it, but it's true that having an O'toole or Data is very helpful in understanding what it's doing!

My quest is finally complete! I received a second (old school Rev 1) Ardcore yesterday and got the Ardcore Rev 2 Expander on the way. This means I own all of the Snazzy FX modules now
I'm programming a weird rhythmic CV waveshaper at the moment! Never thought that Ardcore coding would be that much fun!


I'm programming a weird rhythmic CV waveshaper at the moment! Never thought that Ardcore coding would be that much fun!

I just released two Ardcore Sketches on Github:
https://github.com/TuesdayNightMachines/Ardcore
I coded those from scratch using 20 Objects' template.
Dirty Mirror:
A wavefolder and wave-combiner/mixer/multiplier for CV and audio, with a clock divider output. Check it's Analog Out on a scope.
Knob A0: Threshold above which Wave 1 will be output, below will be the inverted Wave 2
Knob A1: Clock divider value (starts off, then clockwise = higher division, i.e. slower clock)
Knob A2: Attenuator for Wave 1 input
Analog In 2: Input for Wave 1 (unipolar, scaled to 0-5V, input above 5V will fold over)
Knob A3: Attenuator for Wave 2 input
Analog In 3: Input for Wave 2 (unipolar, scaled to 0-5V, input above 5V will fold over)
Digital Out D0: Trigger on Wave 1 input above Threshold, divided Clock Divider
Digital Out D1: Trigger on Wave 2 input above Threshold, divided Clock Divider
Clock In: Cycle through modes: combiner (A2 above threshold, inverted A3 below), mixer (A2-A3), multiplier (A2*A3) and silence (patch D0 to Clock In for rhythmic fun)
Analog Out: Waveform output (unipolar, 0-5V)
Bit Beats Groovebox:
An 8-step trigger sequencer and a monophonic, lo-fi chiptune groovebox with three drum sounds and three synth waveforms.
Knob A0: Pattern selection (0-255 converted to binary, so patterns between "0,0,0,0,0,0,0,0" and "1,1,1,1,1,1,1,1")
Knob A1: Synth waveform selection (Saw, Tri, Saw+Squ, Silence)
Analog In A2: Drum waveform selection, can be CV-controlled (Kick, Snare, Percussion, Silence)
Analog In A3: Synth wave pitch, can be CV-controlled (not 1V/oct)
Digital Out D0: Pattern output (trigger on every 1 bit)
Digital Out D1: Inverted pattern output (trigger on every 0 bit)
Clock In: External clock input
Analog Out: Unipolar Audio Output
I'll post some videos soon, especially for the Dirty Mirror waveshaper, which might not be too easy to understand.
https://github.com/TuesdayNightMachines/Ardcore
I coded those from scratch using 20 Objects' template.
Dirty Mirror:
A wavefolder and wave-combiner/mixer/multiplier for CV and audio, with a clock divider output. Check it's Analog Out on a scope.
Knob A0: Threshold above which Wave 1 will be output, below will be the inverted Wave 2
Knob A1: Clock divider value (starts off, then clockwise = higher division, i.e. slower clock)
Knob A2: Attenuator for Wave 1 input
Analog In 2: Input for Wave 1 (unipolar, scaled to 0-5V, input above 5V will fold over)
Knob A3: Attenuator for Wave 2 input
Analog In 3: Input for Wave 2 (unipolar, scaled to 0-5V, input above 5V will fold over)
Digital Out D0: Trigger on Wave 1 input above Threshold, divided Clock Divider
Digital Out D1: Trigger on Wave 2 input above Threshold, divided Clock Divider
Clock In: Cycle through modes: combiner (A2 above threshold, inverted A3 below), mixer (A2-A3), multiplier (A2*A3) and silence (patch D0 to Clock In for rhythmic fun)
Analog Out: Waveform output (unipolar, 0-5V)
Bit Beats Groovebox:
An 8-step trigger sequencer and a monophonic, lo-fi chiptune groovebox with three drum sounds and three synth waveforms.
Knob A0: Pattern selection (0-255 converted to binary, so patterns between "0,0,0,0,0,0,0,0" and "1,1,1,1,1,1,1,1")
Knob A1: Synth waveform selection (Saw, Tri, Saw+Squ, Silence)
Analog In A2: Drum waveform selection, can be CV-controlled (Kick, Snare, Percussion, Silence)
Analog In A3: Synth wave pitch, can be CV-controlled (not 1V/oct)
Digital Out D0: Pattern output (trigger on every 1 bit)
Digital Out D1: Inverted pattern output (trigger on every 0 bit)
Clock In: External clock input
Analog Out: Unipolar Audio Output
I'll post some videos soon, especially for the Dirty Mirror waveshaper, which might not be too easy to understand.