Without owning a NerdSeq (yet), my guess is Pendulum Ratchet which is a Buchla Format module that combined time divisions and ratchets, so you are providing additional ratchets that have more time divisions.firestARTer wrote:Did someone figured out yet what it is?brandonlogic wrote:what is PR?firestARTer wrote: - Added PR
Nerdsynth NerdSEQ - eurorack tracker/sampler
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- deltaphoenix
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Haha, that's a good one...but not correctdeltaphoenix wrote:Without owning a NerdSeq (yet), my guess is Pendulum Ratchet which is a Buchla Format module that combined time divisions and ratchets, so you are providing additional ratchets that have more time divisions.firestARTer wrote:Did someone figured out yet what it is?brandonlogic wrote:what is PR?firestARTer wrote: - Added PR

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support for Puerto Rico in these troubled times?
Plump Ruckus? Penny Retention? Penultimate Raisin?
i.... was too wrecked after work to set mines up last night. trying after work today, have the next too days off.
Plump Ruckus? Penny Retention? Penultimate Raisin?
i.... was too wrecked after work to set mines up last night. trying after work today, have the next too days off.
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for those wondering...
"PRTR → Probability percentage for the Trigger column. This affects any value from
the trigger column but no general gating issued by the note gating. The functionality
is the same as described for the Note probability."
I'm pretty sure this is what "Added PR function for the trigger16 Expanders" is.
"PRTR → Probability percentage for the Trigger column. This affects any value from
the trigger column but no general gating issued by the note gating. The functionality
is the same as described for the Note probability."
I'm pretty sure this is what "Added PR function for the trigger16 Expanders" is.
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Doesn't have anything to do with probabilities.jmax313 wrote:for those wondering...
"PRTR → Probability percentage for the Trigger column. This affects any value from
the trigger column but no general gating issued by the note gating. The functionality
is the same as described for the Note probability."
I'm pretty sure this is what "Added PR function for the trigger16 Expanders" is.
Only who figures out and explains what it does is the winner

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Haha you are still all guessing
But lucky shots (which might have brought already good answers) don't count 


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Think I got it. It's actually kind of a piano roll 
Setting the note value in the PR settings defines the base note.
Then trigger column 1 in the drum matrix is the base note, column 2 is a note higher, and so on. When setting multiple triggers on the same row, the right most note gets out.
The note values and triggers come out of CV and trigger outs of the corresponding channel of the NerdSEQ.
By pressing OK in the PR setting you can disable outputting the triggers on the expander and only use it as a piano roll.
Already made some super quick arpeggios by using the new euclidean input method.

Setting the note value in the PR settings defines the base note.
Then trigger column 1 in the drum matrix is the base note, column 2 is a note higher, and so on. When setting multiple triggers on the same row, the right most note gets out.
The note values and triggers come out of CV and trigger outs of the corresponding channel of the NerdSEQ.
By pressing OK in the PR setting you can disable outputting the triggers on the expander and only use it as a piano roll.
Already made some super quick arpeggios by using the new euclidean input method.

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cl1ck wrote:Think I got it. It's actually kind of a piano roll
Setting the note value in the PR settings defines the base note.
Then trigger column 1 in the drum matrix is the base note, column 2 is a note higher, and so on. When setting multiple triggers on the same row, the right most note gets out.
The note values and triggers come out of CV and trigger outs of the corresponding channel of the NerdSEQ.
By pressing OK in the PR setting you can disable outputting the triggers on the expander and only use it as a piano roll.
Already made some super quick arpeggios by using the new euclidean input method.










Haha, i was implementing this actually for a joke, but found out it was very funny to play with it :-)
So yes, a piano roll, but upside down. You see also the piano key colours on the drummatrix trigger numbers

NerdSEQ - one of the most advanced Eurorack Sequencers
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It's amazing to see the total absence of annoying bugs in such a complex product. Really well done!
There is a chance you might like this: https://soundcloud.com/steeboo
Hey everyone I have gotten a little bit of confusing info, here's my question:
If I get a trigger expander, and set it to say track 2, would the track's original CV/Gate/Mod outputs and sequencing remain untouched, or does the expander completely replace that functionality for the assigned channel?
I have seen some hints that the original outputs and sequencing still work, and the expander sits atop it on the track, but also read you might have to use the FX column to access the tracks original outputs? Thanks!
If I get a trigger expander, and set it to say track 2, would the track's original CV/Gate/Mod outputs and sequencing remain untouched, or does the expander completely replace that functionality for the assigned channel?
I have seen some hints that the original outputs and sequencing still work, and the expander sits atop it on the track, but also read you might have to use the FX column to access the tracks original outputs? Thanks!
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If you talk about, if the originial values of the pattern remain, then it is a no.emojiseq wrote:Hey everyone I have gotten a little bit of confusing info, here's my question:
If I get a trigger expander, and set it to say track 2, would the track's original CV/Gate/Mod outputs and sequencing remain untouched, or does the expander completely replace that functionality for the assigned channel?
I have seen some hints that the original outputs and sequencing still work, and the expander sits atop it on the track, but also read you might have to use the FX column to access the tracks original outputs? Thanks!
All patterns in the track will be removed from the sequencer if the type of the track changes.
As for the usage of the CV,MOD and Trigger output. Yes you can still control them but then indeed from the FX column. They don't have their own Note, Mod or TR column in a Trigger16 screen anymore.
NerdSEQ - one of the most advanced Eurorack Sequencers
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tyvm for the quick feedback. I think it's non-destructive enough, if they could could be included on the same screen or accessible w a button combo or something that would be cool but just some friendly feedback. You can only assign 8 triggers of the expander to a track rn correct? So if you got the 16 trigger expander you'd need 2 tracks to use all the outputs? Is it pretty straightforward doing a melody/bassline from the fx column? I will RTFM. thanks!firestARTer wrote:If you talk about, if the originial values of the pattern remain, then it is a no.emojiseq wrote:Hey everyone I have gotten a little bit of confusing info, here's my question:
If I get a trigger expander, and set it to say track 2, would the track's original CV/Gate/Mod outputs and sequencing remain untouched, or does the expander completely replace that functionality for the assigned channel?
I have seen some hints that the original outputs and sequencing still work, and the expander sits atop it on the track, but also read you might have to use the FX column to access the tracks original outputs? Thanks!
All patterns in the track will be removed from the sequencer if the type of the track changes.
As for the usage of the CV,MOD and Trigger output. Yes you can still control them but then indeed from the FX column. They don't have their own Note, Mod or TR column in a Trigger16 screen anymore.
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I think you should watch this:emojiseq wrote:tyvm for the quick feedback. I think it's non-destructive enough, if they could could be included on the same screen or accessible w a button combo or something that would be cool but just some friendly feedback. You can only assign 8 triggers of the expander to a track rn correct? So if you got the 16 trigger expander you'd need 2 tracks to use all the outputs? Is it pretty straightforward doing a melody/bassline from the fx column? I will RTFM. thanks!firestARTer wrote:If you talk about, if the originial values of the pattern remain, then it is a no.emojiseq wrote:Hey everyone I have gotten a little bit of confusing info, here's my question:
If I get a trigger expander, and set it to say track 2, would the track's original CV/Gate/Mod outputs and sequencing remain untouched, or does the expander completely replace that functionality for the assigned channel?
I have seen some hints that the original outputs and sequencing still work, and the expander sits atop it on the track, but also read you might have to use the FX column to access the tracks original outputs? Thanks!
All patterns in the track will be removed from the sequencer if the type of the track changes.
As for the usage of the CV,MOD and Trigger output. Yes you can still control them but then indeed from the FX column. They don't have their own Note, Mod or TR column in a Trigger16 screen anymore.
There are plenty of features added, but the base is the same.
You can use all 16 Trigger outputs from one track using the Drum-Matrix. But you can also split them to several tracks if you like to.
It is not as straight forward as in the regular note column, but it is good possible. The question is if it makes sense if a melody would always be tied to some trigger sequences.
In my opinion it is not really an issue to have just direct 10 CV notes instead of 12. You get plenty of extra functions instead.
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first foray into using the NerdSeq -
[video][/video]
it's just 2 notes into the Livestock Bang, then the Mod out of that channel sending CV into the Maze which is cycling between different attenuvertion levels to 3 CV inputs on Bang.
so much to learn on this sequencer, but feel like i can already stumble into some basics. SUPER intuitively laid out.
..... would LOVE some note masking on the melodic CV sequencing.
[video][/video]
it's just 2 notes into the Livestock Bang, then the Mod out of that channel sending CV into the Maze which is cycling between different attenuvertion levels to 3 CV inputs on Bang.
so much to learn on this sequencer, but feel like i can already stumble into some basics. SUPER intuitively laid out.
..... would LOVE some note masking on the melodic CV sequencing.
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Here's a halloween themed sequence on teh Nerdseq with trigger expander controlling the squid salmple.... fun times! cwejdies do their thing with cv and gates from teh Nerdseq's main outs... oh yeah, Nerdseq is the main clock too!
[video][/video]
[video][/video]
its like saying you experience michaelangelo because there is a picture on your happy meal
--shreddoggie
Last time I checked there was nothing Vanilla about old Chi- Acid....that shit's Chocolate as it gets.
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--shreddoggie
Last time I checked there was nothing Vanilla about old Chi- Acid....that shit's Chocolate as it gets.
--Kendall Station
I’ll preface this by acknowledging that I might be phenomenally dumb (ok, that’s not fair, but I majored in liberal arts and not STEM). I’ll also mention that I bought a Launchpad Pro in anticipation of the NerdSEQ integration and have done nothing with it since (other than used it with Ableton like I’ve done since getting the OG first Launchpad a decade ago, but nothing more customized), so maybe there is some setup thing I missed. But I’ve gone through the setup as described in the NerdSEQ manual a few times now and things don’t seem to be working quite as intended. Both the NerdSEQ and LP Pro seem to do some of the things expected, but not quite as described or in any clear way. If necessary I can try going into detail (only avoiding it because I’ve followed the manual to a T a few times...but maybe I’m missing something and am wondering what), but ultimately I’m wondering if anyone might be able to give some more insight into how they’re setting up and using this combo.