can i do more?
share some patches ideas please!
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sounds like a crackling vinyl with some settings. good ideawiddly wrote:Set a VCO's PulseWidth to the minimum so that it is silent, then use a tiny bit of noise as a PWM source. You can get some great digital and glitch sounding effects. Try the same thing with a filter on the noise output.
I'm very interested in this. I have a Doepfer A-118 that I've been working with recently. I could run this into a few channels of a Maths to offset and then S&H yes? I don't have a proper S&H module yet. The thing with the A-118 is the noise is too dense for me at times. This may just be the nature of how noise works. But I'd like to be able to alter the periodicty of the noise and spread things out more in time. To this end I've tried feeding the noise and random outputs into an RCD to get longer pauses in between the bursts. Erm, that doesn't really work like I'd hoped it would.fac wrote:Do you use sequencers? I often mix a little bit of noise with the output of a sequencer and then run it through a quantizer (or a s&h) in order to add controlled randomness to the sequence.
I also use noise to produce random triggers that are in sync with a clock. Just run the noise through a signal offset/attenuator, and then through a sample&hold that is being clocked by your clock signal. Run the output of the s&h into a slope detector, ot into the trigger input of a short envelope. The offset/attenuator will control the probability of triggering the envelope.
The S&H module is used (in my example) to "sync" the pulse bursts with a clock signal. If you only want to make the burst more sparse, try this: use the Maths to amplify/attenuate and add an offset to your noise. Then run the output of the maths into the gate of an envelope module (another maths channel, maybe) with zero attack and a short decay. The envelope will only fire when the processed noise reaches some threshold, but you can (negatively) offset the noise so that it'll be less likely to reach the gate threshold, thus making the bursts more sparse. If you use colored noise (or run the noise through an LPF first - before offseting it), you will have even more control over the sparsity of the triggers.337is wrote: I'm very interested in this. I have a Doepfer A-118 that I've been working with recently. I could run this into a few channels of a Maths to offset and then S&H yes? I don't have a proper S&H module yet. The thing with the A-118 is the noise is too dense for me at times. This may just be the nature of how noise works. But I'd like to be able to alter the periodicty of the noise and spread things out more in time. To this end I've tried feeding the noise and random outputs into an RCD to get longer pauses in between the bursts. Erm, that doesn't really work like I'd hoped it would.
I have the same issue in taming the Wogglebug ... The bursts are too full for me. I'd like them to be more sparse.
Any pro tips for me? GREAT THREAD! I've already learned a ton in reading it. Thank you!
Oh sweet. I'm going to patch this up today and play. Thank you so much for the concrete and specific advice, I really appreciate it.fac wrote:The S&H module is used (in my example) to "sync" the pulse bursts with a clock signal. If you only want to make the burst more sparse, try this: use the Maths to amplify/attenuate and add an offset to your noise. Then run the output of the maths into the gate of an envelope module (another maths channel, maybe) with zero attack and a short decay. The envelope will only fire when the processed noise reaches some threshold, but you can (negatively) offset the noise so that it'll be less likely to reach the gate threshold, thus making the bursts more sparse. If you use colored noise (or run the noise through an LPF first - before offseting it), you will have even more control over the sparsity of the triggers.