New SSF Entity Release - Percussion Synthesizer

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analogPedagog
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New SSF Entity Release - Percussion Synthesizer

Post by analogPedagog » Tue Dec 05, 2017 7:30 pm

Entity Percussion Synthesizer

Hey all, Steady State Fate is happy to announce that the new Entity Percussion Synthesizer is now available.

Image

The Percussion Synth is an all analog design for producing a wide range of percussion, including snares, snaps, claps, rim shots and kicks as well as bass and lead sounds.

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dpad
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Post by dpad » Tue Dec 05, 2017 8:29 pm

Really looking forward to picking up one of these. The Entity kick is awesome.

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yeatsvisitslincoln
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Post by yeatsvisitslincoln » Wed Dec 06, 2017 11:53 am

This, plus the bass drum plus the WMD Chimera seem like they would make all the rhythm sounds you could ever want.

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matttech
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Post by matttech » Wed Dec 06, 2017 1:29 pm

It's a sexy looking thing for sure.

Looking forward to check it out in person soon 8-)

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tebs213
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Post by tebs213 » Wed Dec 06, 2017 5:46 pm

Had a blast playing with the prototype at Moogfest, can’t wait to finally have one in my rack! It lives us to the sound quality and functionality of the first entity and then some.

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analogPedagog
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Post by analogPedagog » Sat Dec 09, 2017 10:23 am

Derrick Basek, fresh out of box jam on instagram:



working on some demos. will post stuff here as they happen. :tu:

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ben_hex
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Post by ben_hex » Sat Dec 09, 2017 10:51 am

Excited for this. The bass drum is excellent!
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calvinsomething
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Post by calvinsomething » Mon Dec 18, 2017 4:17 pm

God damn it... I want that.

Beware
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Post by Beware » Thu Dec 21, 2017 11:25 am

Mine supposedly arrives later today!

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djthopa
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Post by djthopa » Thu Dec 21, 2017 5:43 pm

Its coming!

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Post by kbrush » Thu Dec 21, 2017 6:48 pm

i’m dying to hear more of this module. finger on the buy trigger. Please post any initial wiggles. purty pleez?

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matttech
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Post by matttech » Fri Dec 22, 2017 12:28 pm

djthopa wrote:Its coming!
It certainly is :party:

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Post by Beware » Fri Dec 22, 2017 8:13 pm

Plugging it in right now! Who has questions?

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djthopa
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Post by djthopa » Fri Dec 22, 2017 8:41 pm

matttech wrote:
djthopa wrote:Its coming!
It certainly is :party:
Looking forward too it!

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dpad
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Post by dpad » Fri Dec 22, 2017 10:52 pm

Man! Had an awesome time today with both Entity modules and the V1 Quantum Rainbow. Very nice claps, among other sounds. The manual has some helpful starting points. Say no to canned percussion sounds!

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kites
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Post by kites » Wed Jan 03, 2018 10:00 am

Wanted to confirm that the Percussion was analog. I’m feeling like I should have got this over the Vermona Twincussion...

The Twin is great so far, but it seems to be a lot more patch work and pre-thought involved if you’re wanting to get more fm/funky/IDM sounds. Need to play with it more. :cloud:

Thoughts?

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analogPedagog
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Post by analogPedagog » Wed Jan 03, 2018 12:01 pm

kites wrote:Wanted to confirm that the Percussion was analog. I’m feeling like I should have got this over the Vermona Twincussion...

The Twin is great so far, but it seems to be a lot more patch work and pre-thought involved if you’re wanting to get more fm/funky/IDM sounds. Need to play with it more. :cloud:

Thoughts?
kites
Yes, all the Entity modules are 100% analog. 8-)

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analogPedagog
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Post by analogPedagog » Thu Jan 04, 2018 5:41 pm

New demo uploaded.

[video][/video]

Examples using the Entity PS as a frequency modulated lead sound and simple hi hat.

Patch Description:

The Entity PS is triggered via GateStorm and tracked 1V/OCT by The QuBit Octone (also clocked via GateStorm).

Frequency Modulation is set to FM only on the EPS. Modulation provided by Spectrum VCO.

The Ultra-Random Analog is clocked via GateStorm, S&H B is patched into the DECAY CV input on the EPS for minor variation in decay length.

Kick from the Entity Bass Drum Synthesizer.

http://www.steadystatefate.com/entity-ps

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kites
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Post by kites » Thu Jan 04, 2018 6:58 pm

analogPedagog

Nice demo! The more I see the more I want. Thanks

Looks like the demo is playing two Entitity PS? Would love to see more demos like the Instagram link you posted above, using the PS as the singular sound source.

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analogPedagog
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Post by analogPedagog » Thu Jan 04, 2018 7:12 pm

kites wrote:analogPedagog

Nice demo! The more I see the more I want. Thanks

Looks like the demo is playing two Entitity PS? Would love to see more demos like the Instagram link you posted above, using the PS as the singular sound source.
Thanks.

There is one Entity PS and one BDS. All the BDS is doing is providing an unchanging kick drum. Everything else is strictly from the one Percussion Synthesizer.


Mikekiraly1
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Post by Mikekiraly1 » Tue Jan 09, 2018 12:32 pm

I really enjoyed making the video - it's a fantastic module!

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Multi Grooves
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Post by Multi Grooves » Tue Jan 09, 2018 1:03 pm

That is a good clean video. Nice one.
...but Cynthia, my Daddy never had a heath kit..

oinkbanana
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Post by oinkbanana » Tue Jan 09, 2018 1:04 pm

sick video
I was on the fence but not anymore.
Last edited by oinkbanana on Tue Jan 09, 2018 1:21 pm, edited 1 time in total.

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