Vermona randomRHYTHM

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Zymos
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Vermona randomRHYTHM

Post by Zymos » Sat Feb 10, 2018 11:23 am


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evs
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Post by evs » Sat Feb 10, 2018 1:44 pm

Oh, looks very interesting! Any word about the price?
A pitty that there modules are so big.. but I guess some people like it like this,
And it is some kind of their trademark..

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Zymos
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Post by Zymos » Sat Feb 10, 2018 2:41 pm

299€/349$

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BrokenBo
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Post by BrokenBo » Sun Feb 11, 2018 5:09 am

similiar to a trigger riot with more control on the divisions / multiplications but less channels?

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nikmettez
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Post by nikmettez » Thu Apr 12, 2018 1:19 am

Look interesting indeed. A clock divider with random. :sb:
Saw one being used in the latest Molton modular video.


Also like the fact that is has swing.

Anybody have any experience using it?

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Post by boubi » Thu Apr 12, 2018 4:29 am

Curious about it too - too few significant demos.
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16osc
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Post by 16osc » Wed Aug 01, 2018 1:59 pm

Anyone ever use this?

In particular it does not seem clear if the randomness is continual or if you can "lock" a pattern you like. I.e. "Make some random patterns, find one I like, tell it to stop generating and loop what I liked"

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Post by 16osc » Wed Aug 01, 2018 2:11 pm

Double post

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Zymos
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Post by Zymos » Wed Aug 01, 2018 3:01 pm

Got to check out a friends last weekend, and I believe it stays the way it is until you re-randomize it.

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Post by 16osc » Wed Aug 01, 2018 8:39 pm

Thanks. Makes sense but the manual did not seem entirely clear on that point.

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Post by 16osc » Thu Mar 07, 2019 7:44 pm

Finally got one and confirm it works as above. The manual actually is clear if read carefully (was a bit lost on me the first time I read it).

In short, each time division step has random values assigned. Click the button and new random values are assigned. The sliders control the threshold that a step must be to fire.

I really like it. So much that I think I'm giving it up for Lent!?!. I thought to myself what would be a sacrifice to give up and honestly this module came to mind. Quite an endorsement!

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coolshirtdotjpg
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Post by coolshirtdotjpg » Thu Mar 07, 2019 8:28 pm

I really like this idea. I want to try reproducing this with the modules I have (clock div, gate skipper).
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S0210
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Post by S0210 » Fri Mar 08, 2019 2:58 am

coolshirtdotjpg wrote:I really like this idea. I want to try reproducing this with the modules I have (clock div, gate skipper).
I'm extremely interested in the outcome of this experiment.
Does Ladik S-090 play a role?

But I'd also like to see a uRandomRythm clone sometime.

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Post by 16osc » Sun Mar 10, 2019 8:51 pm

Check the manual - it actually explains it all quite well. My first contribution to this thread was trying to get some clarification on the usage. I'm not sure if they updated the manual but it all made perfect sense when I read it again.

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Post by S0210 » Sun Dec 01, 2019 1:43 pm

Any uRandomRythm clone coming? Or at least a singleRandomRythm. It'd be so nice...

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damase
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Post by damase » Tue Dec 10, 2019 11:39 am

can anyone answer me... does this module save its random values (or diced pattern) after a power cycle? so you could turn off and on your modular and have the same rhythm in the memory...

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DeltaTucanae
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Post by DeltaTucanae » Tue Dec 10, 2019 6:02 pm

damase wrote:can anyone answer me... does this module save its random values (or diced pattern) after a power cycle? so you could turn off and on your modular and have the same rhythm in the memory...
"randomRHYTHM remembers the last state before switching the unit off. In case, dice-mode
has been enabled by that time, the mode will also be active after switching the unit back on
– including the generated random-values for the events. This way, you can continue working
on your track using the same pattern."

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shellfritsch
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Post by shellfritsch » Tue Dec 10, 2019 6:27 pm

love random rhythm! sure it's big, but it's nicely playable because of that. excellent performance module.

you can get some pretty fun patterns by mixing various gate outputs from the two channels with different swing values.

i do wish there were more timing divisions available... i guess that's what pam's is for :)

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damase
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Post by damase » Tue Dec 10, 2019 8:15 pm

DeltaTucanae wrote:
damase wrote:can anyone answer me... does this module save its random values (or diced pattern) after a power cycle? so you could turn off and on your modular and have the same rhythm in the memory...
"randomRHYTHM remembers the last state before switching the unit off. In case, dice-mode
has been enabled by that time, the mode will also be active after switching the unit back on
– including the generated random-values for the events. This way, you can continue working
on your track using the same pattern."
thank you, i looked through the manual but it throws a lot of info out very fast so i must have missed it. looks like a very fun module

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DeltaTucanae
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Post by DeltaTucanae » Tue Dec 10, 2019 11:10 pm

shellfritsch wrote:love random rhythm! sure it's big, but it's nicely playable because of that. excellent performance module.

you can get some pretty fun patterns by mixing various gate outputs from the two channels with different swing values.

i do wish there were more timing divisions available... i guess that's what pam's is for :)
Agreed, very interactive module that I think is often overlooked.
The patch idea from page 39 of the manual is especially fun.

"For example: connect a square-wave-LFO to the RESET IN input h with RESTART DICE
activated for rhythm-section 1 and MUTE ALL activated for rhythm-section 2. At the LFO’s
rising slope, rhythm-section 1 is being restarted, while rhythm-section 2 is being muted for
the duration of the positive half-cycle of the square-wave. With the slope descending, the
trigger-impulses for section 2 are sent again."

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