ADDAC101 .Wav Player gate input issue

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daxton
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ADDAC101 .Wav Player gate input issue

Post by daxton » Sun May 22, 2011 6:20 pm

Hi, I'm new here.

I recently bought a V001 .Wav Player on eBay (I didn't know about this forum and its wealth of B/S/T - oops).

Everything is great except that the Gate In doesn't seem to do anything. I can manually retrigger or cycle the sample with the Trigger button, but sending a trigger or gate signal into the jack does nothing.

Is there any secret jumper or setting somewhere that would disable the gate input? Or is it broken?

Thanks for any tips...

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weinglas
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Post by weinglas » Mon May 23, 2011 1:54 am

The "gate in" should switch between the different samples on the card. So check first if there are two or more samples saved.

Next step would then be an email to André.
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stk
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Post by stk » Mon May 23, 2011 2:35 am

Can you retrigger the currently playing sample back to the start via a trig/gate at all?

(On the version 2 ones that AH are selling, that is)

Thanks.

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daxton
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Post by daxton » Mon May 23, 2011 12:20 pm

Hrm, my understanding was that with the first switch in "Next" position, the gate input (likewise the trigger button) should cycle to the next sample, but with the switch in "Loop" position, the gate input (and trigger button) should restart the current sample from the "file position" point as set by the knob or CV input. I don't know if this is different between V001 and V002.

I'll email Andre as suggested. Thanks!

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Animal
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Post by Animal » Mon May 23, 2011 9:23 pm

there is something that needs to be clipped off the board in the early units if i remember correctly. if you email andre im sure he will forward the information along.

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Post by weinglas » Tue May 24, 2011 1:44 am

daxton wrote:Hrm, my understanding was that with the first switch in "Next" position, the gate input (likewise the trigger button) should cycle to the next sample, but with the switch in "Loop" position, the gate input (and trigger button) should restart the current sample from the "file position" point as set by the knob or CV input. ...
Ok, i tried it with a V1 and it works as you wrote!
Album with Kozepz:"FRNDS"
"All Tubes"
"Game Over!"
mirarimusic wrote:... This fucking blows away Beyonces release today as well!!!!
dan_p wrote: I'll still be listening to this one in years to come. best thing I've heard for ages
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daxton
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Post by daxton » Tue May 24, 2011 7:19 pm

Woot, huge thanks to Animal and Andre! Turns out that yes, the problem was related to the component that needed to be removed from the board on the first-run units. But the previous owner didn't get the instructions quite right and removed a transistor instead of a resistor. After removing the resistor and replacing the transistor I now have a fully functional module!

Now to figure out how to construct a drum kit sample so that quantized notes from Rene will trigger different sounds using start point modulation...

This module kicks some serious ass, if anyone is still on the fence.

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tommi
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Post by tommi » Thu Jun 09, 2011 4:59 am

Now to figure out how to construct a drum kit sample so that quantized notes from Rene will trigger different sounds using start point modulation...
That's tricky! Great idea daxton, i am defenetly gonna try it. :sb:

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Post by Johnisfaster » Sun Mar 18, 2012 9:49 pm

tommi wrote:
Now to figure out how to construct a drum kit sample so that quantized notes from Rene will trigger different sounds using start point modulation...
That's tricky! Great idea daxton, i am defenetly gonna try it. :sb:
Howd this go? Im curious.
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