Trigger to gate patch using Maths?
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Trigger to gate patch using Maths?
Hi everyone,
I've been trying to think of a simple patch that converts incoming Trigger signals into Gate outs with variable, user defined, lengths.
I'm hoping there's a MATHS patch already available that can be modified to do what I want.
Cheers, VCOADSR
I've been trying to think of a simple patch that converts incoming Trigger signals into Gate outs with variable, user defined, lengths.
I'm hoping there's a MATHS patch already available that can be modified to do what I want.
Cheers, VCOADSR
I'm interested in this too
I've thought about it and tried a little but haven't had any luck getting the right results
I've thought about it and tried a little but haven't had any luck getting the right results
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- VortexRanger
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- mikecameron
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yes.. that should work perfectly. Use CV control of Fall for variable gate lengths. Good fun.VortexRanger wrote:If you send the trigger in the Ch1 trigger input, set rise time to 0, and take the EOR output, then the fall time should set your gate length. I am not close to my system to try it out right now unfortunately.
but doesn't the EOR stay high until the next Rise? so if you were making techno and there should be a rest, your gate would remain high until the next trigger? that's the problem I felt like I was running into
the most important track you'll ever make is the next
https://soundcloud.com/doom_asylum
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- VortexRanger
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oh okay! cool, I'll revisit this tonight
thanks for the halp y'all
thanks for the halp y'all
the most important track you'll ever make is the next
https://soundcloud.com/doom_asylum
https://soundcloud.com/wade_blazer
https://soundcloud.com/doom_asylum
https://soundcloud.com/wade_blazer
Perfect!! Now you explain it I'm ashamed I couldn't figure that out myself! Anyway, really good to know. I want to send triggers from my MFB Seq-1, create gates and send to Tyme safari's record and play controls for synced control.VortexRanger wrote:If you send the trigger in the Ch1 trigger input, set rise time to 0, and take the EOR output, then the fall time should set your gate length. I am not close to my system to try it out right now unfortunately.
Thanks.
- VortexRanger
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ME TOOVortexRanger wrote:Also you can have the gates delayed in firing for cool rhythmic effects by increasing the Rise time. CV the times for madness! I want to go try it right now!
fuck work let's wiggle
the most important track you'll ever make is the next
https://soundcloud.com/doom_asylum
https://soundcloud.com/wade_blazer
https://soundcloud.com/doom_asylum
https://soundcloud.com/wade_blazer
