plumbutter patch sharing thread :D

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windspirit
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plumbutter patch sharing thread :D

Post by windspirit » Sat Apr 13, 2013 10:34 pm

So since the plumbutter is the most patch-able CL instrument, since there is a picture of the layout on the website, and since it is quite a beast to tangle with, I thought that maybe we could share some patches digitally for some sorts of inspiratorial cross-modulation.

Heres the template that I grabbed from the website. I filled in the alpha channel to improve readability. Kozepz shared an adobe illustrator file viewtopic.php?t=58821&start=300 to help make these patches prettier but as I am running linux, I just felt like doing the patches by hand in GIMP.

Thanks for the awesome idea kozepz!

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Here are the patches that I have made so far. Instead of putting together an entire patch, which would be probably unreadable, I try to strip down the patch to the "essence" of what's going on. Therefore wherever you see a module being driven by a rolz that has nothing connected to it, feel free to color in the empty spaces. Same goes if there is a patch that involves only rolz and is connected to nothing. In these patches I use red cords to indicate triggers, green for slow modulation CVs and pink for audio. I chose those colors to contrast from the colors that are already there but feel free to use your own color scheme.

This patch only deals with audio. Higher energy (ie high Q and high speeds etc) yields more conventional feedback but once you pull back on the throttle a little bit the feedback decays into crazy FM screeches that fade in and out.

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This patch only deals with triggers. The noise is modulated by triggers and so it just jumps in every once in awhile. I think you can tell that I like circular feedback loops (being someone ho got into noise with the whole guitar pedal feedback thing.)

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This patch only uses one trigger but uses cross-triggering to make synchronized generative burbles. Very rhythmic nonsense can arise from this one.

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This is just a fun deerhorn cross-modulation patch

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Lets see what you've been doing with your plumbutter :cloud:

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Arcade Sinusoid
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Post by Arcade Sinusoid » Sun Apr 14, 2013 11:30 am

8_) Gonna try these patches now. Thanks

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Post by pugix » Sun Apr 14, 2013 8:34 pm

Great patch ideas! Thanks for posting. I use cross-modulation patching a great deal and I can't wait to try out yours.

I've documented some P.B. patches by printing out non-color copies of the graphic and drawing on them. I'll have to see what I can use for drawing on these as graphics with the Macbook.
Richard
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"Everything in our world is actually always modulated by everything else." - Peter B

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Post by wednesdayayay » Sun Apr 14, 2013 8:51 pm

http://www.gimp.org/downloads/

you could also use gimp I believe

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Post by windspirit » Mon Apr 15, 2013 1:58 am

made a few more patches.

This one has a really nice pitched hand drum type of sound resulting from the gong cycle position being fed back into its pitch input. You may have to play with the verso/ inverso inputs and try each one as I have noticed sometimes the filters wont open up when these are modulated.

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So i really like using the snare module as a CV source / modulator but I dont know about using it for sound simply because there isn't much that you can do with it besides feed it triggers. Someone prove me wrong please. This patch can go all kinds of places but I generally just put the Q all the way up on both gongs so they self oscillate and then play with the FM knobs and quantum dust knob.

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This one makes some wonderful, gutteral thick bass glitches. For something more straight-forward rhythmic get rid of the green grey plug to blue plug connection. That modulates the wait time for the gong counter.

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This is an adaptation of my earlier circular feedback patch (which one haha) that basically takes all of the rhythmic operation of each module and has them cross modulate in both directions. The audio cross modulation is optional but it sounds pretty good.

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So I think you can see my style by now. Plug something into something else and then back into the first thing. Its more interesting to me to have CV feedback rather than audio feedback because audio feedback can yield stable results and CV feedback just makes wacko crazy behaviors. This might seem repetitive but Peter puts this into many of his designs ala "chaos" knob. Plus it really stretches the capabilities of pretty much any synth/ guitar pedal/ heart rate monitor you are playing with. There Im done have fun with these patches

:bananaguitar:

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Post by kozepz » Mon Apr 15, 2013 3:23 am

Thanks Windspirit for the patches and descriptions!
Gonna try them out now...

Edit:
Real fun patches, it really helped and inspired me!

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Post by kozepz » Sat Apr 20, 2013 1:35 pm

Inspired by some of windspirit's patches
rollz into ultra
avdog xmod avdog
gong xmod gong

http://soundcloud.com/k-o-z-z/hlw-scene1

And here's the patch 8_)

Image

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Post by windspirit » Sat Apr 20, 2013 3:56 pm

Yay! Thank you for sharing looking forwards to trying this out. Gonna post a video of the most recent circular rhythmic modulation patch soon.

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Post by kozepz » Sun Apr 21, 2013 6:42 am

Here's another one...
The symbols with the white circles are the stripped bananas for touch.
Adjust knob settings to your liking :hihi:

Image

[video][/video]

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Post by wednesdayayay » Sun Apr 21, 2013 7:34 am

stripped bananas on the snare and gongs when I tried it were so much fun

it made me want a permanent touch breakout box again

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Post by windspirit » Mon Apr 22, 2013 4:24 am

love the vid, also watched the wspa1 vid and there are some lovely sounds in that one. I do however think that patch could have used a few more patch cords ;)

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Post by kozepz » Mon Apr 22, 2013 8:17 am

Lol...wsp1a stands for wind spirit patch 1a :hihi:
I had it real nice running untill I decided to make a patch video, things were not reproducable....but thats the beauty of it

@wednesday
Did you have a breakout box?

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Post by wednesdayayay » Mon Apr 22, 2013 8:36 am

no I just forgot that I did with all the shnth haze around the last several days :lol:

sorry to mislead

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Post by kozepz » Mon Apr 22, 2013 2:22 pm

hahaha no props...but looking at the duosk with all its possibilities :love:

another patch to start with.
rollz feeding clock to mwrs
alternating on/off manual input
naked banana on the fm from the ultrasound

Image

and here how it sounded

http://soundcloud.com/k-o-z-z/pb-patch-3

hope you like it!

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Post by windspirit » Mon Apr 22, 2013 2:44 pm

[video][/video]

heres a demo of the most recent circular rhythmic feedback modulation patch that I uploaded. I was maybe 2 patch cords short of having the feedback go in both directions.

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kozepz
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Post by kozepz » Mon Apr 22, 2013 2:57 pm

Lovely sounds! 8_)
and I like your setup!

Did you make the cables yourself? I have very thick ones and is not easy wiggling when stacked around in the rolls

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Post by windspirit » Mon Apr 22, 2013 4:47 pm

yeah man, most of the cables are pomona, which are 1$ for each plug. Its cool because you can change the length/ color wire. Its also very easy.

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Post by kozepz » Tue Apr 23, 2013 2:40 pm

thanks!
I've checked mouser, they charge the double...have to look further but I like the smaller cables.

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Post by windspirit » Wed Apr 24, 2013 3:42 am

Image this one came out of a thought experiment of me trying to make a wobble bass :p

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Post by kozepz » Mon May 27, 2013 1:33 pm

:hihi: and on and on
Image

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Post by windspirit » Mon May 27, 2013 2:54 pm

I really wish the thing hadnodes for thw raw outputs of the sah module (forgetting the lonbardization of that right now.) I can think of a lot of uses for it

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Post by Arcade Sinusoid » Tue May 28, 2013 7:12 pm

kozepz wrote::hihi: and on and on
Image
S&H???
Great :hail:

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Post by kozepz » Wed May 29, 2013 11:41 am

I don't know if it is sample and hold, but its the basic beat from this track:
http://soundcloud.com/k-o-z-z/ongdu-basic-dub

You have to play with the rate knob of the rolls a little, because when I turned PB off and on the next morning the heartbeat was gone.

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Post by Arcade Sinusoid » Wed May 29, 2013 9:32 pm

Cool
Thanks :rastanana:

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Post by kozepz » Thu Jun 06, 2013 11:19 am

Playing audio out of d'horn through rollz into u'sound.

Actually found by mistake. I wanted to see the difference between the red and white outputs of the d'horn on the blue ones from the rollz, but hey I got sound with some rhytmic variation.

This is the basic idea.

Image[/img]

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